Apoc
Well-Known Member
- Joined
- Jan 16, 2010
- Messages
- 2,790
- Reaction score
- 94
Been working on this a lot lately, and I figured it's in good enough state for the moment to be at least somewhat usable. (If not just a neat toy for people to play with)
Features
Features In Development
Things it won't do
Requirements
Unfortunately; the download is nearly 2MB at this point in time (likely to get bigger), so I can't put up an attachment. If any mods need to see the source, let me know (I prefer to keep this closed source).
Please report any bugs, and give in your suggestions. I'll try and get to whatever I can.
http://dl.dropbox.com/u/2068143/HBPCE_782010.7z
http://dl.dropbox.com/u/2068143/HBPCE_722010a.7z - OLD
http://dl.dropbox.com/u/2068143/HBPCE_722010.7z - OLD
http://dl.dropbox.com/u/2068143/HBPCE_6282010a.7z - OLD
Enjoy folks!
Like my work? Buy me a beer!
Features
- Visual hotspot editor - You can click to add and remove hotspots using a 'map' of the world. You can also 'jump' to already existing hotspots in your profile easily.
- Visual Vendor/Mailbox Positions - You can see all vendors in the visualizer. You can even Shift + Click them to add them to your current profile!
- Profile 'rewriter' - When you save the profile, it is automatically output as a complete XML that HB can read, without any issues. No more comment based errors!
Features In Development
- Quests - Once I figure out a more streamlined way to do this, I'll add the support for it. Currently; there is none. So you'll have to do it by hand.
- Make the map loading faster - I need to do this in different threads, for now though, it works, so I'm not gonna mess with it.
- Z-Coordinate Fixer - This really isn't on the top of my list of stuff to do. I'll get to this when I have the time to port over some terrain parsing stuff. I suggest hopping in game; and setting the Z's to approximate values for the time being.
Things it won't do
- Create blackspots - I'm choosing not to support this in the editor for a reason. Blackspots actually blacklist polygons in the mesh, which this editor has no knowledge of. It's best that you mess with blackspots in game, rather than with this editor. This is to avoid bugs from lazy people who don't pay attention to what they're blacklisting.
- Mow your lawn.
Requirements
- XNA 3.1 - You can get the redistributable here.
- .NET 3.5 SP1 (If you run HB, you already have it
)
Unfortunately; the download is nearly 2MB at this point in time (likely to get bigger), so I can't put up an attachment. If any mods need to see the source, let me know (I prefer to keep this closed source).
Please report any bugs, and give in your suggestions. I'll try and get to whatever I can.
http://dl.dropbox.com/u/2068143/HBPCE_782010.7z
http://dl.dropbox.com/u/2068143/HBPCE_722010a.7z - OLD
http://dl.dropbox.com/u/2068143/HBPCE_722010.7z - OLD
http://dl.dropbox.com/u/2068143/HBPCE_6282010a.7z - OLD
Enjoy folks!
Like my work? Buy me a beer!

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