Multi Part question. I'm seeking information, on how I find information without asking people.
I'm gonna use something I was trying to learn earlier as an example.
This is regarding the CastObjectiveAbilityTag
1) How do I know what its Parameters will do?
What's OnTarget="true" going to do?
How do I know this without trying it on and off in a profile hoping to notice the difference?
2) How do I know what arguments these Parameters will accept?
"Location" wants "Buddy.Common.Math.Vector3" Is it asking for my location? or the Targets location? Where do I find the information on how to format it the correct way?
"CreatureTarget" wants "Buddy.Wildstar.Game.Actors.Actor" as an argument, but I have ZERO idea what Actor, or how to find the "Actor" desigenation of a Creature.
3) What about hidden Parameters? How do I know what unmentioned parameters a Tag needs?
People are putting (QuestId="7458" QuestObjective="0") into CastObjectiveAbility, (to make sure it casts the right one?) but these parameters aren't mentioned in the object explorer?
4) How do I tell what the correct name to use is?
People are putting in OnTargetLocation, but the object manager shows OnTarget as the parameter. Is one of these wrong to use? are both right? are both wrong?
KillCreatureTag Can be used as Kill, how do I know I can do this? where do I find that info in the Object manager?
Grind is a Tag but isn't labeled as one in the object manager, how am I supposed to know it's a tag? Or how to use it properly as a tag with GrindArea and Hotspot?
5) Where do I find base functions not listed in InputAction?
Like Face/Turn X direction.
Select X as a Target.
Press X Key.
LeftClick on X location of game ui/window.
6) How do I know what parameters are the bare minimum needed for a tag to work?
Is there somewhere that states, the tag requires X, X, and X, or it will not run. ?
I'm gonna use something I was trying to learn earlier as an example.
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This is regarding the CastObjectiveAbilityTag
1) How do I know what its Parameters will do?
What's OnTarget="true" going to do?
How do I know this without trying it on and off in a profile hoping to notice the difference?
2) How do I know what arguments these Parameters will accept?
"Location" wants "Buddy.Common.Math.Vector3" Is it asking for my location? or the Targets location? Where do I find the information on how to format it the correct way?
"CreatureTarget" wants "Buddy.Wildstar.Game.Actors.Actor" as an argument, but I have ZERO idea what Actor, or how to find the "Actor" desigenation of a Creature.
3) What about hidden Parameters? How do I know what unmentioned parameters a Tag needs?
People are putting (QuestId="7458" QuestObjective="0") into CastObjectiveAbility, (to make sure it casts the right one?) but these parameters aren't mentioned in the object explorer?
4) How do I tell what the correct name to use is?
People are putting in OnTargetLocation, but the object manager shows OnTarget as the parameter. Is one of these wrong to use? are both right? are both wrong?
KillCreatureTag Can be used as Kill, how do I know I can do this? where do I find that info in the Object manager?
Grind is a Tag but isn't labeled as one in the object manager, how am I supposed to know it's a tag? Or how to use it properly as a tag with GrindArea and Hotspot?
5) Where do I find base functions not listed in InputAction?
Like Face/Turn X direction.
Select X as a Target.
Press X Key.
LeftClick on X location of game ui/window.
6) How do I know what parameters are the bare minimum needed for a tag to work?
Is there somewhere that states, the tag requires X, X, and X, or it will not run. ?
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