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Been getting this error a lot lately and bot is not stable at all

alien98

New Member
Joined
Mar 4, 2010
Messages
198
I generally am able to get at least 3 or 4 hours out of the bot and usually it runs overnight without fail. Lately since the last build or two I have been getting this error message a lot and the bot will just stop. Sometimes it locks up to where I cannot even close it without a opening task manager.
any insight as to what this might be or what might be causing it? It happens on Joes and walters and wingit so Im pretty sure its bot related and not routine. It also happens on any character I run and on any planet.

[02:52:00.803 D] Object reference not set to an instance of an object.
[02:52:00.804 D] at Buddy.Swtor.Objects.TorObject.()
at ..()
at ..[](UInt64 , HeroType )
at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
at Buddy.Swtor.Objects.TorCharacter.get_Health()
at Buddy.Swtor.Objects.TorCharacter.get_IsDead()
at Buddy.Swtor.Objects.TorNpc.get_IsLootable()
at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc )
at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSource x)
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
at Buddy.CommonBot.Targeting.Pulse()
at Buddy.CommonBot.Logic.BrainBehavior.()
[02:52:01.784 D] Object reference not set to an instance of an object.
[02:52:01.784 D] at Buddy.Swtor.Objects.TorObject.()
at ..()
at ..[](UInt64 , HeroType )
at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
at Buddy.Swtor.Objects.TorCharacter.get_Health()
at Buddy.Swtor.Objects.TorCharacter.get_IsDead()
at Buddy.Swtor.Objects.TorNpc.get_IsLootable()
at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc )
at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSource x)
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
at Buddy.CommonBot.Targeting.Pulse()
at Buddy.CommonBot.Logic.BrainBehavior.()
[02:52:05.453 D] Moving to next hop: <64, 24.64728, -182.4>, T: None (Hotspot) D: 17.93211
[02:52:10.787 D] Function GetHealth does not exist.
[02:52:10.787 D] at ..[](Boolean , String , Object[] )
at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args)
at Buddy.Swtor.Objects.TorCharacter.get_Health()
at Buddy.Swtor.Objects.TorCharacter.get_IsDead()
at Buddy.Swtor.Objects.TorNpc.get_IsLootable()
at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc )
at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSource x)
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
at Buddy.CommonBot.Targeting.Pulse()
at Buddy.CommonBot.Logic.BrainBehavior.()
 

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it pops on a specific profile,looks like a nav issue
 
could be a nav issue but it has happened to me on makeb, tatooine, and alderan in the past few days. It happens within an hour or so for me everytime I run my Imperial farming makeb profile, I tried a different Rebel makeb profile and got the same issue within a few hours. I mean it still usually makes it an hour at least only a couple of times has it happened in the first 15 minutes but it used to run for me easily 8 to 20 hours without fail daily so I know there's something going on. Not really complaining just trying to fix it is all =)
 
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