GilesSmith
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- Joined
- Jun 2, 2012
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Be careful, many loot rules ignored!
Further to my post on various issues with DB looting (see here), I've tried to compile a list of absolute, definite issues for the DB team to focus on. These are things that are not affected by your routine, plugins or anything else, but are core to DB itself:
Note: See this post: [url]http://www.thebuddyforum.com/demonbuddy-forum/demonbuddy-support/58860-careful-many-weapon-loot-rules-ignored.html#post607881[/url] for fuller analysis & detail on some of these issues.
* DB sometimes stashes the wrong item - even if ItemManager.EvaluateItem(item, ItemManager.RuleType.Keep) returns false, it can stash an item sometimes, and other times IGNORE a valid item.
-- May be down to DB randomly reading item.name, item.ItemBaseType, item.itemtype incorrectly at times.
* LifeOnHit is not supported. (due next update)
* LifeSteal is not supported. (due next update)
* PickupRadius is not supported. (due next update)
* Total block % would be a great addition (not the "+block %" bonus, but the *TOTAL* block% of a shield, if possible?).
* Following stats are supposed to be supported by DB, but DB doesn't read the values (thinks they are always at 0):
- Attack Speed ("AttackSpeedPercent"). (due next update)
- Damage Bonuses ("MinDamage", "MaxDamage") (eg from tooltip saying "+62-219 damage" or "+18 minimum damage")
- Reduce damage from melee attacks % (DamageReductionPhysicalPercent") (NB: May be the same/difference for reduce damage from range, and reduce damage from elites?)
- Thorns ("Thorns")
- Arcane Resist ("ResistArcane").
- Cold Resist ("ResistCold").
- Fire Resist ("ResistFire")
- Holy Resist ("ResistHoly")
- Lightning Resist ("ResistLightning")
- Physical Resist ("ResistPhysical")
- Poison Resist ("ResistPoison").
* Many item types are unsupported by DemonBuddy and will be IGNORED by most filters!. These item types are;
-- Polearm weapons (treated as "Misc - Unknown")
-- Barbarian Mighty weapons (treated as "Misc - Unknown")
-- Monk Daibo weapons (treated as "Misc - Unknown")
-- Wizard Wands (treated as "Misc - Unknown")
-- Demon Hunter 1-handed hand crossbows (treated as "Misc - Unknown")
-- Barbarian Mighty Belts (treated as "Misc - Unknown")
-- Demon Hunter Cloaks (treated as "Misc - Unknown")
-- Monk Spirit Stones (treated as "Misc - Unknown")
-- Witch Doctor Masks (treated as "Misc - Unknown")
-- Many wizard sources (often treated as "Gem - Unknown") - *SOME* sources recognised as "Armor - Orb".
-- Many Witch Doctor Mojos (often treated as "Gem - Unknown") - *SOME* mojos recognised as "Armor - Mojo".
* Rulesets are definitely (and rightly) AND lists, not OR lists. Therefore only the highest "quality" flag will be matched in a single ruleset, and so "quality" should really be a flag set at <itemrule> level, not <rule> level. Having multiple, differing qualities on different rules within the same ruleset will cause only the highest quality listed to be used.
Further to my post on various issues with DB looting (see here), I've tried to compile a list of absolute, definite issues for the DB team to focus on. These are things that are not affected by your routine, plugins or anything else, but are core to DB itself:
Note: See this post: [url]http://www.thebuddyforum.com/demonbuddy-forum/demonbuddy-support/58860-careful-many-weapon-loot-rules-ignored.html#post607881[/url] for fuller analysis & detail on some of these issues.
* DB sometimes stashes the wrong item - even if ItemManager.EvaluateItem(item, ItemManager.RuleType.Keep) returns false, it can stash an item sometimes, and other times IGNORE a valid item.
-- May be down to DB randomly reading item.name, item.ItemBaseType, item.itemtype incorrectly at times.
* LifeOnHit is not supported. (due next update)
* LifeSteal is not supported. (due next update)
* PickupRadius is not supported. (due next update)
* Total block % would be a great addition (not the "+block %" bonus, but the *TOTAL* block% of a shield, if possible?).
* Following stats are supposed to be supported by DB, but DB doesn't read the values (thinks they are always at 0):
- Attack Speed ("AttackSpeedPercent"). (due next update)
- Damage Bonuses ("MinDamage", "MaxDamage") (eg from tooltip saying "+62-219 damage" or "+18 minimum damage")
- Reduce damage from melee attacks % (DamageReductionPhysicalPercent") (NB: May be the same/difference for reduce damage from range, and reduce damage from elites?)
- Thorns ("Thorns")
- Arcane Resist ("ResistArcane").
- Cold Resist ("ResistCold").
- Fire Resist ("ResistFire")
- Holy Resist ("ResistHoly")
- Lightning Resist ("ResistLightning")
- Physical Resist ("ResistPhysical")
- Poison Resist ("ResistPoison").
* Many item types are unsupported by DemonBuddy and will be IGNORED by most filters!. These item types are;
-- Polearm weapons (treated as "Misc - Unknown")
-- Barbarian Mighty weapons (treated as "Misc - Unknown")
-- Monk Daibo weapons (treated as "Misc - Unknown")
-- Wizard Wands (treated as "Misc - Unknown")
-- Demon Hunter 1-handed hand crossbows (treated as "Misc - Unknown")
-- Barbarian Mighty Belts (treated as "Misc - Unknown")
-- Demon Hunter Cloaks (treated as "Misc - Unknown")
-- Monk Spirit Stones (treated as "Misc - Unknown")
-- Witch Doctor Masks (treated as "Misc - Unknown")
-- Many wizard sources (often treated as "Gem - Unknown") - *SOME* sources recognised as "Armor - Orb".
-- Many Witch Doctor Mojos (often treated as "Gem - Unknown") - *SOME* mojos recognised as "Armor - Mojo".
* Rulesets are definitely (and rightly) AND lists, not OR lists. Therefore only the highest "quality" flag will be matched in a single ruleset, and so "quality" should really be a flag set at <itemrule> level, not <rule> level. Having multiple, differing qualities on different rules within the same ruleset will cause only the highest quality listed to be used.
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