Is anyone else's barb spamming battle rage around 60% health?
they added
var shouldUseForHealing to battlerage in the barbariancombat.cs
public static bool CanUseBattleRage
{
get
{
var shouldRefreshTaeguk = GetHasBuff(SNOPower.ItemPassive_Unique_Gem_015_x1) && !Hotbar.Contains(SNOPower.Barbarian_Whirlwind) &&
Skills.Barbarian.BattleRage.TimeSinceUse >= 2500 && Skills.Barbarian.BattleRage.TimeSinceUse <= 3000;
var shouldUseForHealing = Player.CurrentHealthPct < 0.90 && Player.PrimaryResource > 60;
return !Player.IsIncapacitated && CanCast(SNOPower.Barbarian_BattleRage, CanCastFlags.NoTimer) &&
(!GetHasBuff(SNOPower.Barbarian_BattleRage) || ShouldFuryDump || shouldRefreshTaeguk || shouldUseForHealing) &&
Player.PrimaryResource >= V.F("Barbarian.BattleRage.MinFury");
}
}
Im glad i dont have to manually modify the file to do this now that they incorporated the change, I still have to modify charge to use as heal tho.
var shouldUseForHealing = Player.CurrentHealthPct < 0.50;
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