The Way the bot explores areas is really really strange for me. So the next room is right there next to me, instead of going there, lets walk across the entire map and explore there for a bit (but not fully.. just stay for 1 room)
and then come back across the map again, to finish that room from before, before going across the entire map again, in between run around in circles for a bit.
I just cant watch this.
Is it possible to tweak behavior without rewriting the entire task ?
If not, does anyone have the code from the explore task ?
if not: what is the difference between Loki.Bot.Pathfinding and Loki.Bot.Pathfinding.RD.
RD stands for RanDom ?
Is Raycast used for obsticles ? Do i use that to detect walls ?
is the Loki.Bot.v3.IExplorer object who decides the next location to walk to
or does it just hold the position. (ExplorerTask seems to just take a Location and tries to move there)
Im guessing a Location is 1 Tile ?
And the "OnLocationAdded" (Loki.Bot.v3.AreaStateCache) event is
what fires when you explore fog of war ?
I need the bot to explore like a normal person would, follow walls and finish clearing rooms
that are along the path. Any information on how to tweak this or what objects and functions
i would use to rewrite the object that handles the routine of "where to walk to next" (and also which object does that?)
and then come back across the map again, to finish that room from before, before going across the entire map again, in between run around in circles for a bit.
I just cant watch this.
Is it possible to tweak behavior without rewriting the entire task ?
If not, does anyone have the code from the explore task ?
if not: what is the difference between Loki.Bot.Pathfinding and Loki.Bot.Pathfinding.RD.
RD stands for RanDom ?
Is Raycast used for obsticles ? Do i use that to detect walls ?
is the Loki.Bot.v3.IExplorer object who decides the next location to walk to
or does it just hold the position. (ExplorerTask seems to just take a Location and tries to move there)
Im guessing a Location is 1 Tile ?
And the "OnLocationAdded" (Loki.Bot.v3.AreaStateCache) event is
what fires when you explore fog of war ?
I need the bot to explore like a normal person would, follow walls and finish clearing rooms
that are along the path. Any information on how to tweak this or what objects and functions
i would use to rewrite the object that handles the routine of "where to walk to next" (and also which object does that?)