Higher level rifts need some quick healing and this skill is quite neat for that, however, it takes quite some time to build up charges to it AND it takes some skill/timing/situation to get the most healing out of it.
Simple "idea" - Store charges/uses and use em only when below certain hp-% AND when surrounded by X-amount of enemies as the skill heals 4-6% for EACH enemy HIT.
This skill can heal up to full in a large crowd and keep you going.
Simple "idea" - Store charges/uses and use em only when below certain hp-% AND when surrounded by X-amount of enemies as the skill heals 4-6% for EACH enemy HIT.
This skill can heal up to full in a large crowd and keep you going.