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Bags full + Heart of Sin stuck [Azmodan]

dudeson

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Following problem:
After killing an elite right infront of the portal to azmodan, my inventory got full after he picked up everything and he entered azmodan chamber. Right after that, he's not moving and trying to TP out, which he can't, beacuse his inventory is full, but no item is on the ground.

Code:
Interacting with object Boss_Portal_Azmodan-23047
Interacting with object Boss_Portal_Azmodan-23047
[GilesTrinity] No more space to pickup a 2-slot item, now running town-run routine.
========== Grid segmentation resetting!!! ============


In D3: This ability cannot be used here.

The inactivity timer doesn't help to unstuck.
 
Forcing a Trintytownrun right before the portal will fix this
 
That does it surely. But I'm not watching my bot, since it's not what I got him for.
I never encountered this bug (so it seems that it's very rare), maybe Gil can apply some of his magic and fix it, when he has the time.
Something like.. if playerposition == heart of sin && azmodan_dead == 0 && inventory_full == 1 {townrun = 0}
 
Last edited:
<TrinityTownRun questId="1" />

maybe do some searching
 
<TrinityTownRun questId="1" />

maybe do some searching
Tells Trinity to town-run the moment it has finished dealing with any current targets.
So adding <TrinityTownRun questId="1" /> to BigRed_CoreAzmodan.xml after
Code:
		<!-- Kill Azmodan -->
		<If condition="ZetaDia.CurrentWorldId == 121214 and IsActiveQuestStep(1)" >
			<ToggleTargeting questId="1" combat="True" looting="True" lootRadius="200" killRadius="200" />
should prevent it?
 
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