I want to start a list with all the bad plays that bot makes so that in future someone might fix them 
If someone will add anything new I'll add it to the following list:

If someone will add anything new I'll add it to the following list:
- Turn 1 coin + hero power - that's never good
- Mulligan does not work good at all - it leaves 4 mana cards in hand
- Leeroy Jenkins is attacking Whelps after the bot drops him
- Although there was a 5/1 mob on board bot decided that better target for Leeroy is that Whelp - it would be nice to implement a rule: if enemy mob attack > 4 then kill that mob ASAP
- bot used morph into sheep twice on the same minion, wasting one of them obviously
- attacked enemy minion instead of killing the enemy hero
- tries to attack twice with the same minion without active windfury
- bot is dropping cards, especially minions, on the field when we already have enough combined attack power to finish the game by going directly for the enemy hero
- Hunter's Mark locking out the game for both players when there is no enemy minion to target, the timer runs out but opponent cannot play anything as the target for it is still present in board.
- Abused sergeant and others being played then returned constantly, if that doesn't alarm people to detecting a bot, I don't know what will.
- Bot will play a charge minion but not use the charge upon placement.
- Hero will not attack with equipped weapons
- If the bot has Knife Juggler on the hand he should play that minion before playing other minions. (for the passive proc)
- There are certain minions that should never trade if it is not highly favorable (because of their passive). (will make a list later). Best solution would be if we could have a list that we can edit on our own. Like lootrules in Demonbuddy.
- Paladin Repentance is no good card early. Should play it after turn 4 or 5.
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