theatristformallyknownasG
Active Member
- Joined
- Jan 16, 2010
- Messages
- 3,041
- Reaction score
- 8
<bad_location><name>Icethorn</name><waypoint>8382.376, -874.0834, 888.2418</waypoint><comment>Automatic blacklist during manouver loop 10/31/2010 9:52:44 AM </comment></bad_location>
<bad_location><name>Lich Bloom</name><waypoint>8382.376, -874.0834, 888.2418</waypoint><comment>Automatic blacklist during manouver loop 10/31/2010 9:52:44 AM </comment></bad_location>
Yesterday I was watching GB, I died trying to get the icethorn on the edge of a cliff in Terrace of the Makers, stopped GB, made a badnode entry by hand and started GB. I was told you only need an entry for one type of herb/ore and GB will not go near that spot, I even asked for a simple little proggy to process all badnodes locations and make all possible spawns in that one location have their own badnode location made, I was told GB doesn't work that way and we don't need that program.
This morning watching GB again it comes across the same node but with Lich Bloom this time, and my character tries to harvest it and falls off the edge of the cliff again, even though the location is blacklisted for Icethorn
Is badnodes working properly in this release ?
Does blacklist during manouver work the same way as a badnode as underground node ?
Do we need a badnodes parse to fix the problem ?
G
<bad_location><name>Lich Bloom</name><waypoint>8382.376, -874.0834, 888.2418</waypoint><comment>Automatic blacklist during manouver loop 10/31/2010 9:52:44 AM </comment></bad_location>
Yesterday I was watching GB, I died trying to get the icethorn on the edge of a cliff in Terrace of the Makers, stopped GB, made a badnode entry by hand and started GB. I was told you only need an entry for one type of herb/ore and GB will not go near that spot, I even asked for a simple little proggy to process all badnodes locations and make all possible spawns in that one location have their own badnode location made, I was told GB doesn't work that way and we don't need that program.
This morning watching GB again it comes across the same node but with Lich Bloom this time, and my character tries to harvest it and falls off the edge of the cliff again, even though the location is blacklisted for Icethorn
Is badnodes working properly in this release ?
Does blacklist during manouver work the same way as a badnode as underground node ?
Do we need a badnodes parse to fix the problem ?
G