What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Backtracking Fix

fuly

New Member
Joined
Jun 11, 2014
Messages
23
Reaction score
0
In Act 4 bounty, garden level 2, the bot have to kill 100 Monsters and a boss.

When the bot kills the boss, he runs all way back to the start location.


QuestTools/ProfileTags/ExploreDungeon.cs
Code:
                new DecoratorContinue(ret => !IgnoreMarkers,
                    new Sequence(
                        MiniMapMarker.DetectMiniMapMarkers(),
                        MiniMapMarker.DetectMiniMapMarkers(ExitNameHash),
                        MiniMapMarker.DetectMiniMapMarkers(Objectives),
                        MiniMapMarker.DetectMiniMapMarkers(AlternateMarkers),
                        new DecoratorContinue(ret => FindExits,
                            new Action(ret => MiniMapMarker.DetectMiniMapMarkers(0, true))
                        )
                    )
                ),

There are two Markers, the boss and start position. The bot goes first to boss and after the way back to start position.

Could you add a TAG IgnoreMarkers?
<IgnoreMarkers>
<IgnoreMarker markerNameHash="..." />
<IgnoreMarkers />
 
I had a similar problem. Was using Quest Tools .74. for Rift Bot. then switched to latest Trinity and Questtools from the beta and that fixed it.
 
Back
Top