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Azmodan

  • Thread starter Thread starter online88
  • Start date Start date
O

online88

Guest
:confused
After week of trying to find working Azmodan profile that will kill him inspite of his AOE, loot, port to town. Im totally confused.
Profiles provided by CIGCARC Collaboration dont work fine for me cuz bot wont interact with his soul.. previous one by Kumquat was like => kill him interact with soul and port to town without loot.
Anyone here got 100% working profile ? with Core or without doesnt matter.
Thx
 
Have you tried copy pasting kumquat's portion of the kill azmodan code into cigg's azmodan section?

edit: also on ciggarc's is it just because youre using giles and hes not using the primary attack or something else?
 
it's cuz of Giles combat plugin
search for TEMPOPARY FIX thread.
 
Have you tried copy pasting kumquat's portion of the kill azmodan code into cigg's azmodan section?

edit: also on ciggarc's is it just because youre using giles and hes not using the primary attack or something else?
Nope I haven't tryed.. not so good in coding
 
Sorry wait not sure if im misunderstanding you but I was pretty sure I read your name in my thread for gilescombat fixes which means you already have the fix? 'Cause as far as I know the only problem with Ciggarc's A3 profile is tied with Giles' issue not attacking but for the sake of ease heres the fix copy pasted (I pasted all of em so make sure u only do the one for your class)


Melee not attacking LARGE mobs (Siege/Azmodan)

Temporary Fix till Giles is Back
- I noticed all spells besides my bash wasn't working sooo the following fix attempts to change that

BARBS
Bash - Soju has posted it works
Look for
Code:
                    // Bash fast-attacks
                    if (!bBuffsOnly && !bAvoidanceEmergency && !bMeIncapacitated && powerHotbarAbilities.Contains(SNOPower.Barbarian_Bash))
                    {
                        iThisHeight += 2f;
                        if (unitCurrentTarget.diaThisUnit != null && unitCurrentTarget.diaThisUnit.BaseAddress != IntPtr.Zero)
                            vCurrentTargetPosition = unitCurrentTarget.diaThisUnit.Position;
                        return new GilesPower(SNOPower.Barbarian_Bash, 10f, new Vector3(vCurrentTargetPosition.X, vCurrentTargetPosition.Y, vCurrentTargetPosition.Z + iThisHeight), iCurrentWorldID, -1, USE_COMBAT_ONLY, FOR_INSTANT_USE);
                    }

Change it to

Code:
                    // Bash fast-attacks
                    if (!bBuffsOnly && !bAvoidanceEmergency && !bMeIncapacitated && powerHotbarAbilities.Contains(SNOPower.Barbarian_Bash))
                    {
                        iThisHeight += 2f;
                        if (unitCurrentTarget.diaThisUnit != null && unitCurrentTarget.diaThisUnit.BaseAddress != IntPtr.Zero)
                            vCurrentTargetPosition = unitCurrentTarget.diaThisUnit.Position;
                        return new GilesPower(SNOPower.Barbarian_Bash, 10f, vNullLocation, -1, unitCurrentTarget.iThisActorACDGUID, USE_COMBAT_ONLY, FOR_INSTANT_USE);
                    }

Frenzy
Code:
                    // Frenzy rapid-attacks
                    if (!bBuffsOnly && !bAvoidanceEmergency && !bMeIncapacitated && powerHotbarAbilities.Contains(SNOPower.Barbarian_Frenzy))
                    {
                        iThisHeight += 2f;
                        if (unitCurrentTarget.diaThisUnit != null && unitCurrentTarget.diaThisUnit.BaseAddress != IntPtr.Zero)
                            vCurrentTargetPosition = unitCurrentTarget.diaThisUnit.Position;
                        return new GilesPower(SNOPower.Barbarian_Frenzy, 10f, new Vector3(vCurrentTargetPosition.X, vCurrentTargetPosition.Y, vCurrentTargetPosition.Z + iThisHeight), iCurrentWorldID, -1, USE_COMBAT_ONLY, FOR_INSTANT_USE);
                    }

to

Code:
                    // Frenzy rapid-attacks
                    if (!bBuffsOnly && !bAvoidanceEmergency && !bMeIncapacitated && powerHotbarAbilities.Contains(SNOPower.Barbarian_Frenzy))
                    {
                        iThisHeight += 2f;
                        if (unitCurrentTarget.diaThisUnit != null && unitCurrentTarget.diaThisUnit.BaseAddress != IntPtr.Zero)
                            vCurrentTargetPosition = unitCurrentTarget.diaThisUnit.Position;
                        return new GilesPower(SNOPower.Barbarian_Frenzy, 10f,  vNullLocation, -1, unitCurrentTarget.iThisActorACDGUID, USE_COMBAT_ONLY, FOR_INSTANT_USE);
                    }

MONKS
Fist of Thunder - Thunder has posted it works
Code:
                    // Fists of thunder as the primary, repeatable attack
                    if (!bBuffsOnly && !bAvoidanceEmergency && !bMeIncapacitated && powerHotbarAbilities.Contains(SNOPower.Monk_FistsofThunder) && PowerManager.CanCast(SNOPower.Monk_FistsofThunder))
                    {
                        // Unsafe mode
                        if (fDistanceFromTarget > 11f && unitCurrentTarget.iThisHitPoints >= 0.6)
                        {
                            return new GilesPower(SNOPower.Monk_FistsofThunder, 30f, vNullLocation, -1, unitCurrentTarget.iThisActorACDGUID, USE_COMBAT_ONLY, FOR_INSTANT_USE);
                        }
                        // Safe mode
                        if (unitCurrentTarget.diaThisUnit != null && unitCurrentTarget.diaThisUnit.BaseAddress != IntPtr.Zero)
                            vCurrentTargetPosition = unitCurrentTarget.diaThisUnit.Position;
                        return new GilesPower(SNOPower.Monk_FistsofThunder, 11f, new Vector3(vCurrentTargetPosition.X, vCurrentTargetPosition.Y, vCurrentTargetPosition.Z + iThisHeight), iCurrentWorldID, -1, USE_COMBAT_ONLY, FOR_INSTANT_USE);
                    }
to
Code:
                    // Fists of thunder as the primary, repeatable attack
                    if (!bBuffsOnly && !bAvoidanceEmergency && !bMeIncapacitated && powerHotbarAbilities.Contains(SNOPower.Monk_FistsofThunder) && PowerManager.CanCast(SNOPower.Monk_FistsofThunder))
                    {
                        // Unsafe mode
                        if (fDistanceFromTarget > 11f && unitCurrentTarget.iThisHitPoints >= 0.6)
                        {
                            return new GilesPower(SNOPower.Monk_FistsofThunder, 30f, vNullLocation, -1, unitCurrentTarget.iThisActorACDGUID, USE_COMBAT_ONLY, FOR_INSTANT_USE);
                        }
                        // Safe mode
                        if (unitCurrentTarget.diaThisUnit != null && unitCurrentTarget.diaThisUnit.BaseAddress != IntPtr.Zero)
                            vCurrentTargetPosition = unitCurrentTarget.diaThisUnit.Position;
                        return new GilesPower(SNOPower.Monk_FistsofThunder, 11f, vNullLocation, -1, unitCurrentTarget.iThisActorACDGUID, USE_COMBAT_ONLY, FOR_INSTANT_USE);
                    }
 
This guy is probably using Belphegor , which doesnt have any issue with hitting Azmodan. But after he is killed , the bot will loot but not interract with the quest item , and basicly just stands there for 2-3 minutes until the Idle time expires. ? think this is what he is talking about. I personally just edited the profile abit , so after he kills Azmo , just loots the items , TP and logout , without completing the quest.
 
baaah fuck my English...
sry guys.
I'm using Giles Combat Routine with your fixes Bazingaw. 1000thxs for this great Work.
and the only problem i got is.. bot dont wanna interact with his soul.This is the bottleneck.

to Bazingaw:
I'm getting this every time Azmodan is killed and bot trying to get his soul
[15:01:14.146 N] Interacting with object Azmodan_BSS_soul-8643
After that he is just standing then got droped of by inactivity timer.
Any ideas?
 
Last edited by a moderator:
baaah fuck my English...
sry guys.
I'm using Giles Combat Routine with your fixes Bazingaw. 1000thxs for this great Work.
and the only problem i got is.. bot dont wanna interact with his soul.This is the bottleneck.

to Bazingaw:
I'm getting this every time Azmodan is killed and bot trying to get his soul
[15:01:14.146 N] Interacting with object Azmodan_BSS_soul-8643
After that he is just standing then got droped of by inactivity timer.
Any ideas?

I had the same problem . I edited the profile and he just kills Azmodan , loots , TPs and logouts ( basicly skips completing the quest ) . Here is the file
 

Attachments

U ARE G-G-G-OOOOOODLIKE!!!!!!!
Thx mate!! gonna test right now
 
I had the same problem . I edited the profile and he just kills Azmodan , loots , TPs and logouts ( basicly skips completing the quest ) . Here is the file
how much loh, dps, etc do you have? somehow mine never manages to kill azmo.... :-/
 
I can't kill Azmo either :)

Just trying to fix the profile for others cause it keeps bugging
 
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