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Awful Performance. From stable 30fps to 4-30

maukor

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Joined
Aug 4, 2013
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Hello, dear eb community. Is there any way to improve performance? My farm is in trouble cause of lag spikes. Withouth bot stable 30fps, with bot it bounces from 4 to 30 each second. I asked few my friend if they have the same problem and they confirmed they do. Once i had stable fps even on VMware in the middle of bestiary. Now i have no idea what to do. i7-4770 32gb gtx 1070. graphic optimizer+texture quality 10 and all on low. still the same. Pls help
 
Don't frame restrict the game to 30 fps or use vsync unless you can handle the frame drops you're asking about.

In doing so, you're basically adding extra delay time to game rendering, which then affects EB as it does things, adding more frame time so your 30 fps drops even lower because the time EB needs to spend in a frame also has your 30 fps limit time added.

EB works by syncing with the game's rendering to properly read memory and perform actions. There's going to be overhead processing the insane amount of stuff this game has in it now. As a result, to counter this, you need rendering to spend as little time as possible in-game, so the extra added by EB won't affect it to the point where it's unplayable.

There's nothing to change in EB for this, the overhead it adds per-frame is the cost you have to pay to get what EB offers. By running less code and making sure you don't use plugins that have known performance issues, you can certainly improve performance to a degree, but not to the point where you get what EB offers for no frame penalty.

Hopefully that makes sense!
 
but there wasnt a problem before 3.3 update. I have same setting from 3.0-3.2 when everthing was fine. I tried turning off all plugins, used default routine and nothing else but still fps drop everytime i travel inside a map(no fps drop in town or when fighting mobs)
 
I'm see same problem in 3.3!
FPS jumps 20-60 with EB on, in host computer!
 
Don't frame restrict the game to 30 fps or use vsync unless you can handle the frame drops you're asking about.

In doing so, you're basically adding extra delay time to game rendering, which then affects EB as it does things, adding more frame time so your 30 fps drops even lower because the time EB needs to spend in a frame also has your 30 fps limit time added.

EB works by syncing with the game's rendering to properly read memory and perform actions. There's going to be overhead processing the insane amount of stuff this game has in it now. As a result, to counter this, you need rendering to spend as little time as possible in-game, so the extra added by EB won't affect it to the point where it's unplayable.

There's nothing to change in EB for this, the overhead it adds per-frame is the cost you have to pay to get what EB offers. By running less code and making sure you don't use plugins that have known performance issues, you can certainly improve performance to a degree, but not to the point where you get what EB offers for no frame penalty.

Hopefully that makes sense!
Problem solved. It was HDD disc. dont know what eb doing with space. maybe writing logs very intenstive. but switched vmware to SSD and now has stable fps without huge spikes. anyway thanks for answer.
 
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