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Granis

Member
Joined
Feb 24, 2011
Messages
213
So i noticed that the bot auto next turn when on low HP even tho it has card in hand / on board that can be played.

Is there a way to disable that? Its soooooooooooo annoying when you see the bot be on around 1-8 HP and you have the possibility to slow down the game and/or turn the game around, and yes i understand a bot can only do so much.

So i wonder can you turn this off?
 
Give us your Hb log file and your UI log file so we can see what do you mean plz
 
we need your UILogg_2015-09-15_04-23-17.txt file as well plz
 
tony this happens 100% of the time. If the enemy has lethal next turn, and the bot is unable to do anything about them having lethal, it will hit next turn. This happens 100% of the time for everyone.
 
Own Handcards:
pos 1 chillwindyeti 4 entity 21 CS2_182 0
pos 2 doomhammer 5 entity 35 EX1_567 0
pos 3 thunderbluffvaliant 5 entity 31 AT_049 0
pos 4 bloodsailraider 2 entity 8 NEW1_018 0
Enemy cards: 3
ownDiedMinions:
enemyDiedMinions:
og: BRM_011,1;GVG_036,1;AT_046,1;EX1_089,1;EX1_259,2;CS2_188,1;CS2_179,1;FP1_002,1;CS2_050,1;EX1_565,1;FP1_002t,2;
eg: AT_101,1;AT_089,1;EX1_046,1;AT_039,1;CS2_232,1;EX1_017,1;NEW1_020,1;
recalc-check###########
mana changed 10 -100 10 9 10 9
Leathal-check###########
ailoop
deep 0 len 3 dones 0
cut to len 3
ailoop
deep 1 len 6 dones 0
cut to len 3
ailoop
deep 2 len 3 dones 0
cut to len 1
ailoop
deep 3 len 0 dones 0
cut to len 0
ailoop
deep 4 len 0 dones 0
cut to len 0
-------------------------------------
value of best board -227
missing dmg to lethal 28
play id 35 pos 1

useability

calculated 0.0400023
no lethal, do something random######
ailoop
deep 0 len 6 dones 0
cut to len 6
ailoop
deep 1 len 30 dones 0
cut to len 15
ailoop
deep 2 len 40 dones 0
cut to len 14
ailoop
deep 3 len 17 dones 0
cut to len 6
ailoop
deep 4 len 10 dones 0
cut to len 7
ailoop
deep 5 len 10 dones 0
cut to len 5
ailoop
deep 6 len 0 dones 0
cut to len 0
-------------------------------------
value of best board -100000
calculated 0.0570033


2015-09-15 10:36:13,731 [9] INFO CustomLogger (null) - play: Micro Machine target nothing
2015-09-15 10:36:14,299 [9] INFO CustomLogger (null) - [Pickup] The card was picked up in 101 ms.
2015-09-15 10:36:14,299 [9] INFO CustomLogger (null) - [UseAt] 4
2015-09-15 10:36:17,582 [9] INFO CustomLogger (null) - calculating stuff... 00:36:17.5829
2015-09-15 10:36:17,592 [9] INFO CustomLogger (null) - calculating ended! 00:36:17.5929
2015-09-15 10:36:17,592 [9] INFO CustomLogger (null) - end turn
2015-09-15 10:36:18,672 [9] INFO CustomLogger (null) - [GameplayScene_MAIN_ACTION] Waiting for our turn to fully start/end.
2015-09-15 10:36:23,527 [9] INFO CustomLogger (null) - [OpponentTurn]
2015-09-15 10:36:44,350 [9] INFO CustomLogger (null) - [GameplayScene_MAIN_ACTION] Waiting for our turn to fully start/end.
2015-09-15 10:36:45,319 [9] DEBUG CustomLogger (null) - [GameplayScene_MAIN_ACTION_Friendly] Waiting to be in this state longer.
2015-09-15 10:36:49,143 [9] INFO CustomLogger (null) - calculating stuff... 00:36:49.1437
2015-09-15 10:36:49,246 [9] INFO CustomLogger (null) - calculating ended! 00:36:49.2467
2015-09-15 10:36:49,247 [9] INFO CustomLogger (null) - end turn

There you go, opponent ends turn, it calculates, and then hits end turn, instead of coinciding.
Allowing everyone to know that the person is an hb user because he skipped his turn when you have lethal.
 
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