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auto-grind and mob database

bloodmarks

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similar to thread about providing list of ore/herb nodes for each area
https://www.thebuddyforum.com/honorbuddy-forum/167156-gathering-without-profile.html
for each area HB could provide list of mobs with mobID, and for each mobID X,Y,Z cordinates for each mob of that mobID

for example Bluehide mushan http://wowhead.com/npc=63729
in "file" for dread waste there would be
ID=63729 and than list of 32 X,Y,Z sets with cordinates for each of these mobs

than user could just select list of MOB IDs to "gather" (in other words grind/skin) and honorbuddy would go trough that area and kill/loot/skin all mobs in that specific area with those IDs using similar mechanism as "gathering without profile" in gatherbuddy, same MOB ID lists can be used to reduce amount of coding needed for quest profiles also (for example instead of saying "go to this area and gather mobs on this locations quest would say just "gather this mobID"

this list could be up to 100KB per area (like dread waste) so delta compression of some kind should be used, by my approximate calculations with delta compression dread wastes (and probably any other area) would be around 5KB of data, still much less than mesh files and would only change when blizzard puts new patch that adds new mobs and only for few areas

best part there could be additional flags for each location like "this mob cant be targeted by player" (hint to not kill mob since normal player would never do it) or "this mob is too close to elites" or "this mobis pickpocketable" (can be used for rogue gathering profiles) or "this mob is resetting combat when you move away"
 
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