kalanikila
Member
- Joined
- Nov 28, 2012
- Messages
- 293
- Reaction score
- 5
So i cant get this to work and no one seems t o be answering in the auto follow plugin. If anyone can help me figure out the issue id greatly appreciate it. The leader runs but the follower just stands there and maybe teleports in for a boss and grabs some loot. but my log spams this error.
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> Zeta.Game.Internals.ACDAttributeLookupFailedExcept ion: ACD was disposed or invalid! Cannot lookup attribute: Level
at Zeta.Game.Internals.FastAttribGroupsEntry.* ******[](Int32 , ACD )
at Zeta.Game.Internals.Actors.ACD.****** *******()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.Actors.ACD.get_Level()
at Zeta.Bot.GameStats.****** *(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeIn ternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.********* ***(Delegate , Object[] )
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Game.ZetaDia.*********** ***.************ *()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.ZetaDia.get_PlayerData()
at Trinity.Framework.Modules.InventoryCache.Update()
at Trinity.Framework.Modules.InventoryCache.OnPulse()
at Trinity.Framework.Objects.Module.FirePulse(Boolean force)
at Trinity.Framework.Objects.Module.FireEvent(ModuleE vent moduleEvent)
at Trinity.Framework.ModuleManager.<>c__DisplayClass3 _0.<FireEvent>b__0(Module util)
at Trinity.Framework.ModuleManager.ExecuteOnInstances (Action`1 action)
at Trinity.Framework.ModuleManager.FireEvent(ModuleEv ent moduleEvent)
at Trinity.Framework.Core.Update(Boolean force)
at Trinity.Framework.Core.Pulse(Object sender, EventArgs eventArgs)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeIn ternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.********* ***(Delegate , Object[] )
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at AutoFollow.Resources.Targetting.RoutineWantsToClic kGizmo()
at AutoFollow.Resources.Targetting.get_IsPriorityTarg et()
at AutoFollow.Behaviors.FollowerCombat.GetFollowMode( )
at AutoFollow.Behaviors.FollowerCombat.OnPulse()
at AutoFollow.Behaviors.BaseBehavior.Pulsator_OnPulse (Object sender, EventArgs e)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeIn ternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.********* ***(Delegate , Object[] )
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> Zeta.Game.Internals.ACDAttributeLookupFailedExcept ion: ACD was disposed or invalid! Cannot lookup attribute: ParticipatingInTieredLootRun
at Zeta.Game.Internals.FastAttribGroupsEntry.* ******[](Int32 , ACD )
at Zeta.Game.Internals.Actors.ACD.****** *****()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.Actors.ACD.get_ParticipatingIn TieredLootRun()
at Zeta.Game.Internals.Actors.DiaPlayer.get_IsPartici patingInTieredLootRun()
at AutoFollow.Resources.RiftHelper.Update(Boolean force)
at AutoFollow.Resources.RiftHelper.Pulsator_OnPulse(O bject sender, EventArgs e)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeIn ternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.********* ***(Delegate , Object[] )
System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Game.ZetaDia.*********** ***.************ *()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.ZetaDia.get_PlayerData()
at Trinity.Framework.Modules.InventoryCache.Update()
at Trinity.Framework.Modules.InventoryCache.<.ctor>b_ _0_5(Object sender, EventArgs args)
at Zeta.Bot.GameEvents.******** ****[](EventHandler`1 , Object , )
Zeta.Game.Internals.ACDAttributeLookupFailedExcept ion: ACD was disposed or invalid! Cannot lookup attribute: AttacksPerSecondTotal
at Zeta.Game.Internals.FastAttribGroupsEntry.* ******[](Int32 , ACD )
at Zeta.Game.Internals.Actors.ACD.***** *****()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.Actors.ACD.get_AttacksPerSecon dTotal()
at Zeta.Game.Internals.Actors.DiaPlayer.get_AttacksPe rSecond()
at Trinity.Components.Combat.Resources.SnapShot.Recor d()
at Trinity.Framework.Helpers.TrinityEventHandlers.Gam eEvents_OnWorldChanged(Object sender, EventArgs e)
at Zeta.Bot.GameEvents.******** ****[](EventHandler`1 , Object , )
System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Components.Adventurer.Game.Actors.EntryPor tals.AddEntryPortal()
at Trinity.Components.Adventurer.Game.Events.PluginEv ents.GameEvents_OnWorldChanged(Object sender, EventArgs e)
at Zeta.Bot.GameEvents.******** ****[](EventHandler`1 , Object ,
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> Zeta.Game.Internals.ACDAttributeLookupFailedExcept ion: ACD was disposed or invalid! Cannot lookup attribute: Level
at Zeta.Game.Internals.FastAttribGroupsEntry.* ******[](Int32 , ACD )
at Zeta.Game.Internals.Actors.ACD.****** *******()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.Actors.ACD.get_Level()
at Zeta.Bot.GameStats.****** *(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeIn ternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.********* ***(Delegate , Object[] )
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Game.ZetaDia.*********** ***.************ *()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.ZetaDia.get_PlayerData()
at Trinity.Framework.Modules.InventoryCache.Update()
at Trinity.Framework.Modules.InventoryCache.OnPulse()
at Trinity.Framework.Objects.Module.FirePulse(Boolean force)
at Trinity.Framework.Objects.Module.FireEvent(ModuleE vent moduleEvent)
at Trinity.Framework.ModuleManager.<>c__DisplayClass3 _0.<FireEvent>b__0(Module util)
at Trinity.Framework.ModuleManager.ExecuteOnInstances (Action`1 action)
at Trinity.Framework.ModuleManager.FireEvent(ModuleEv ent moduleEvent)
at Trinity.Framework.Core.Update(Boolean force)
at Trinity.Framework.Core.Pulse(Object sender, EventArgs eventArgs)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeIn ternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.********* ***(Delegate , Object[] )
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at AutoFollow.Resources.Targetting.RoutineWantsToClic kGizmo()
at AutoFollow.Resources.Targetting.get_IsPriorityTarg et()
at AutoFollow.Behaviors.FollowerCombat.GetFollowMode( )
at AutoFollow.Behaviors.FollowerCombat.OnPulse()
at AutoFollow.Behaviors.BaseBehavior.Pulsator_OnPulse (Object sender, EventArgs e)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeIn ternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.********* ***(Delegate , Object[] )
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> Zeta.Game.Internals.ACDAttributeLookupFailedExcept ion: ACD was disposed or invalid! Cannot lookup attribute: ParticipatingInTieredLootRun
at Zeta.Game.Internals.FastAttribGroupsEntry.* ******[](Int32 , ACD )
at Zeta.Game.Internals.Actors.ACD.****** *****()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.Actors.ACD.get_ParticipatingIn TieredLootRun()
at Zeta.Game.Internals.Actors.DiaPlayer.get_IsPartici patingInTieredLootRun()
at AutoFollow.Resources.RiftHelper.Update(Boolean force)
at AutoFollow.Resources.RiftHelper.Pulsator_OnPulse(O bject sender, EventArgs e)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeIn ternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.********* ***(Delegate , Object[] )
System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Game.ZetaDia.*********** ***.************ *()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.ZetaDia.get_PlayerData()
at Trinity.Framework.Modules.InventoryCache.Update()
at Trinity.Framework.Modules.InventoryCache.<.ctor>b_ _0_5(Object sender, EventArgs args)
at Zeta.Bot.GameEvents.******** ****[](EventHandler`1 , Object , )
Zeta.Game.Internals.ACDAttributeLookupFailedExcept ion: ACD was disposed or invalid! Cannot lookup attribute: AttacksPerSecondTotal
at Zeta.Game.Internals.FastAttribGroupsEntry.* ******[](Int32 , ACD )
at Zeta.Game.Internals.Actors.ACD.***** *****()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.Actors.ACD.get_AttacksPerSecon dTotal()
at Zeta.Game.Internals.Actors.DiaPlayer.get_AttacksPe rSecond()
at Trinity.Components.Combat.Resources.SnapShot.Recor d()
at Trinity.Framework.Helpers.TrinityEventHandlers.Gam eEvents_OnWorldChanged(Object sender, EventArgs e)
at Zeta.Bot.GameEvents.******** ****[](EventHandler`1 , Object , )
System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Components.Adventurer.Game.Actors.EntryPor tals.AddEntryPortal()
at Trinity.Components.Adventurer.Game.Events.PluginEv ents.GameEvents_OnWorldChanged(Object sender, EventArgs e)
at Zeta.Bot.GameEvents.******** ****[](EventHandler`1 , Object ,






