RayVanHalen
New Member
- Joined
- Mar 5, 2012
- Messages
- 190
- Reaction score
- 1
Everyone is aware of "Authentication failed!" issues occurring after relogs, but for most people it's just a nuisance. For me, it makes my whole damn life hell.
I have multiple bots that use the following looped schedule:
Log on character A, do things - 15 minutes
Log on character B, do things - 15 minutes
Log on character C, do things - 15 minutes
With an one session key, after A logs off, authentication fails for about five minutes. When character B finally gets in, the schedule gets messed up, since he only gets 10 minutes out of intended 15. Same happens for character C (and A as well when the cycle is repeated). If I leave the schedule as it is, everything goes to goddamn hell, before the task those characters are supposed to get done in 15 minutes can't be done in 10. If I extend each of their uptimes by 5 minutes, I lose quite some efficiency for no good reason. At this moment of time, I am forced to use three session keys for each of these bots to keep things going the way they need to be.
I am well aware of the fact that I am able to kill sessions on Buddyauth, but this is not a solution as I am not monitoring my bots enough to prevent the problem from happening. I believe there is absolutely no reason to keep the things the way they are - the system is flawed and needs a change. Even such a simple solution as (optional via Buddyauth) auto-killing current session in case if another login is being attempted would solve my and everyone else's problems. Seeing as absolutely no improvement had been done in this direction over the course of last years, I can't help but wonder why.
I have multiple bots that use the following looped schedule:
Log on character A, do things - 15 minutes
Log on character B, do things - 15 minutes
Log on character C, do things - 15 minutes
With an one session key, after A logs off, authentication fails for about five minutes. When character B finally gets in, the schedule gets messed up, since he only gets 10 minutes out of intended 15. Same happens for character C (and A as well when the cycle is repeated). If I leave the schedule as it is, everything goes to goddamn hell, before the task those characters are supposed to get done in 15 minutes can't be done in 10. If I extend each of their uptimes by 5 minutes, I lose quite some efficiency for no good reason. At this moment of time, I am forced to use three session keys for each of these bots to keep things going the way they need to be.
I am well aware of the fact that I am able to kill sessions on Buddyauth, but this is not a solution as I am not monitoring my bots enough to prevent the problem from happening. I believe there is absolutely no reason to keep the things the way they are - the system is flawed and needs a change. Even such a simple solution as (optional via Buddyauth) auto-killing current session in case if another login is being attempted would solve my and everyone else's problems. Seeing as absolutely no improvement had been done in this direction over the course of last years, I can't help but wonder why.
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