It seems to go in and out for many people so I'm not sure I would say the majority are not having problems, maybe just not enough issues to take the time and post about it or doesn't affect them at this point. Either way, the big issue from last night has resolved itself so I will spare you the time of digging through my log. I did that before posting that to see if there is anything I didn't understand and from what I see its being affected like a number of users posting that it will just sit still and blacklist whenever it feels like it.
[20:12:11.131 N] [Gatherbuddy2]: Approaching "Snow Lily" at X="3013.969" Y="1787.179" Z="700.8184"
[20:12:11.131 D] Activity: Moving to node
[20:12:11.217 N] [Gatherbuddy2]: Approaching "Snow Lily" at X="3013.969" Y="1787.179" Z="700.8184"
[20:12:11.335 D] [Cast] Swift Purple Wind Rider 32297
[20:12:11.336 D] Spell_C::CastSpell(32297, 0, 0x0, 0) [153]
[20:12:11.338 D] [CGSpellBook::CastSpell] Override ID: 32297, KnownIndex: -1
[20:12:13.453 N] [Gatherbuddy2]: Approaching "Snow Lily" at X="3013.969" Y="1787.179" Z="700.8184"
[20:12:40.902 D] [Cast] Red Flying Cloud 130092
[20:12:40.903 D] Spell_C::CastSpell(130092, 0, 0xF530E812003DF7F3, 0) [154]
[20:12:40.905 D] [CGSpellBook::CastSpell] Override ID: 130092, KnownIndex: -1
[20:12:44.013 N] [Gatherbuddy2]: Approaching "Snow Lily" at X="3013.969" Y="1787.179" Z="700.8184"
[20:12:44.037 D] [Cast] Swift Purple Wind Rider 32297
[20:12:44.038 D] Spell_C::CastSpell(32297, 0, 0x0, 0) [155]
[20:12:44.040 D] [CGSpellBook::CastSpell] Override ID: 32297, KnownIndex: -1
[20:12:46.145 N] [Gatherbuddy2]: Approaching "Snow Lily" at X="3013.969" Y="1787.179" Z="700.8184"
[20:12:46.639 D] Activity: Moving to next hotspot
and
[20:11:58.842 D] Cleared POI
[20:11:58.992 D] System.NullReferenceException: Object reference not set to an instance of an object.
at Spriest.Classname.BossOrNot() in c:\Users\Public\Games\Honorbuddy\Routines\Spriest_v2.2.1\Spriest\spriest.cs:line 752
at Spriest.Classname.useAllSpells() in c:\Users\Public\Games\Honorbuddy\Routines\Spriest_v2.2.1\Spriest\spriest.cs:line 795
at Spriest.Classname.UseTrinket1() in c:\Users\Public\Games\Honorbuddy\Routines\Spriest_v2.2.1\Spriest\spriest.cs:line 329
at Spriest.Classname.Combat() in c:\Users\Public\Games\Honorbuddy\Routines\Spriest_v2.2.1\Spriest\spriest.cs:line 247
at Styx.CommonBot.Routines.CombatRoutine.(Object )
at Styx.TreeSharp.Action.RunAction(Object context)
at Styx.TreeSharp.Action..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.Decorator..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.Decorator..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.Decorator..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.CommonBot.TreeRoot.()
[20:11:58.992 D] Cleared POI - Reason Exception in Root.Tick()
[20:11:58.992 D] Cleared POI
are the only two repeated issues.. the one above obviously only has the time while it was sitting there.. moving to snow lilly.. and nothing until it's attacked.. and even then, the response to combat isn't right away, it takes a bit of a beating first.
I assume this is all related to the server issues so I'm happy for input if you see something on my end. The second part may be resolved by using another CC. The reason for my creating this thread in the way I did wasn't because I'm pissed it's not working but because of the "official" post saying the servers are back to normal when they are not. Some of us understand you are all working hard and will wait it out. Other though just want to be told whats going on and a post saying they are working and they aren't will only create more forum rage. Thanks for the reply btw.
for the most part a lot of people aren't having problems. however you are correct, they are still working on the servers and they should be fully up and running by monday. now if you would like you can post a full log as an attachment so i can take a look at it and see if theres anything we can do.
http://www.thebuddyforum.com/honorbuddy-forum/guides/35945-guide-how-attach-your-log-kick.html