Mirabis
Community Developer
- Joined
- Jun 14, 2010
- Messages
- 4,475
Hello HB Devs, here's a spam post... guess I've to get your attention somehow.
I've been trying to workaround and fix a few issues with Honorbuddy for a while now:
GreyMagic Error: Link to full log
DungeonBuddy & BGBuddy not queeing:
Is there any explenation for this, as it does not work for all routines!
As far as devs know, there's no need to add additional code to their routines to be able to quee...
DungeonBuddy not pulsing
Somehow when you enter a dungeon, dungeonbuddy stops pulsing after one or two pulses:
Link to log
I've been trying to workaround and fix a few issues with Honorbuddy for a while now:
GreyMagic Error: Link to full log
PHP:
System.Exception: Kun en del af ReadProcessMemory- eller WriteProcessMemory- anmodningen blev gennemf?rt, at addr: ABB5A379, Size: 4 ved GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count) ved GreyMagic.MemoryBase.Read[T](IntPtr addr) ved Styx.WoWInternals.WoWObjects.WoWObject.[](UInt32 ) ved Styx.WoWInternals.WoWObjects.WoWUnit.[](WoWUnitFields ) ved Styx.WoWInternals.WoWObjects.WoWUnit.get_Level() ved Styx.CommonBot.Profiles.ProfileManager.RefreshBestProfile() ved Styx.CommonBot.Profiles.ProfileManager.LoadEmpty() ved Tyrael.Tyrael.Start() i c:\Users\MetalliChick\Desktop\HBOT\Bots\Tyrael\Tyrael.cs:linje 53
PHP:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Kun en del af ReadProcessMemory- eller WriteProcessMemory- anmodningen blev gennemf?rt, at addr: ABB5A379, Size: 4 at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count) at GreyMagic.MemoryBase.Read[T](IntPtr addr) at Styx.WoWInternals.WoWObjects.WoWObject.[](UInt32 ) at Styx.WoWInternals.WoWObjects.WoWUnit.[](WoWUnitFields ) at Styx.WoWInternals.WoWObjects.WoWUnit.get_Level() at Styx.CommonBot.Profiles.ProfileManager.RefreshBestProfile() at Styx.CommonBot.Profiles.ProfileManager.get_CurrentProfile() at Styx.CommonBot.AreaManagement.AreaManager.get_CurrentGrindArea() at Styx.CommonBot.Mount.get_UseMount() at Styx.Helpers.CharacterSettings.get_UseMount() --- End of inner exception stack trace --- at System.RuntimeMethodHandle._InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeType typeOwner) at System.RuntimeMethodHandle.InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeType typeOwner) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.Reflection.RuntimePropertyInfo.GetValue(Object obj, BindingFlags invokeAttr, Binder binder, Object[] index, CultureInfo culture) at System.Reflection.RuntimePropertyInfo.GetValue(Object obj, Object[] index) at Styx.Helpers.Settings.GetXML() at Styx.Helpers.Settings.SaveToFile(String path) at Honorbuddy.MainWindow.SaveSettings() --> System.Exception: Kun en del af ReadProcessMemory- eller WriteProcessMemory- anmodningen blev gennemf?rt, at addr: ABB5A379, Size: 4 at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count) at GreyMagic.MemoryBase.Read[T](IntPtr addr) at Styx.WoWInternals.WoWObjects.WoWObject.[](UInt32 ) at Styx.WoWInternals.WoWObjects.WoWUnit.[](WoWUnitFields ) at Styx.WoWInternals.WoWObjects.WoWUnit.get_Level() at Styx.CommonBot.Profiles.ProfileManager.RefreshBestProfile() at Styx.CommonBot.Profiles.ProfileManager.get_CurrentProfile() at Styx.CommonBot.AreaManagement.AreaManager.get_CurrentGrindArea() at Styx.CommonBot.Mount.get_UseMount() at Styx.Helpers.CharacterSettings.get_UseMount()
DungeonBuddy & BGBuddy not queeing:
Is there any explenation for this, as it does not work for all routines!
As far as devs know, there's no need to add additional code to their routines to be able to quee...
DungeonBuddy not pulsing
Somehow when you enter a dungeon, dungeonbuddy stops pulsing after one or two pulses:
Link to log