Hey all,
Have a character that'd I'd like to setup where it uses a skill if the character is not at max charges. For example, I'd like the character to use Frenzy when not at max charges or there is less than 5 seconds left on the frenzy charges (and a valid target is available).
The logic is sort of present already with enduring cry, which casts if (EnduranceChargesTimeLeft.TotalSeconds < 5 && Utility.NumberOfMobsNear(LokiPoe.Me, 30) > 0) - so if timer left is less than 5 seconds and there is mobs nearby.
How easy would it be to set something like this up for frenzy? I can see there'd need to be a melee/ranged weapon check (if we are melee or ranged frenzy), if less than max charges and if time left is less than X.
I know there was a flicker strike combat routine previously that did something like that, I'll try to dig it up and see what he did.
Fortify would be another buff would be great to setup a 'do I have this active, if not use this skill' setting, but it is up most of the time due to movement skill anyway so not as big of a priority.
Any help would be greatly appreciated, thanks!
Have a character that'd I'd like to setup where it uses a skill if the character is not at max charges. For example, I'd like the character to use Frenzy when not at max charges or there is less than 5 seconds left on the frenzy charges (and a valid target is available).
The logic is sort of present already with enduring cry, which casts if (EnduranceChargesTimeLeft.TotalSeconds < 5 && Utility.NumberOfMobsNear(LokiPoe.Me, 30) > 0) - so if timer left is less than 5 seconds and there is mobs nearby.
How easy would it be to set something like this up for frenzy? I can see there'd need to be a melee/ranged weapon check (if we are melee or ranged frenzy), if less than max charges and if time left is less than X.
I know there was a flicker strike combat routine previously that did something like that, I'll try to dig it up and see what he did.
Fortify would be another buff would be great to setup a 'do I have this active, if not use this skill' setting, but it is up most of the time due to movement skill anyway so not as big of a priority.
Any help would be greatly appreciated, thanks!