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Arty - Cricle Spinning Posts

Cess

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Sep 26, 2012
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Arty - Spinning Arty Maps

I will post what maps spin with arty

I will start only posting the cords when I get more. There is no reason to post long logs that all show the same cord that is messed up.

Game version US, 8.1

Dragon Ridge South Side K,9 Area
Code:
[14:07:00.434] Moving to artillery spot <59.80679, 4.530856, -330.5417>

Dragon Ridge
Code:
[13:22:12.327] Status: Aiming
[13:22:12.327] New state: Aiming
[13:22:18.935] Fire!
[13:22:18.998] Status: Firing
[13:22:18.998] New state: Firing
[13:22:25.070] Fire!
[13:22:35.580] Moving to artillery spot <72.11227, 11.66752, -292.3588>
[13:22:35.619] Status: Moving
[13:22:35.619] New state: Moving
[13:22:35.678] Moving to artillery spot <72.11227, 11.66752, -292.3588>
[13:22:45.555] Status: Aiming
[13:22:45.555] New state: Aiming
[13:22:45.890] Moving to artillery spot <72.11227, 11.66752, -292.3588>
[13:22:45.901] Status: Moving
[13:22:45.901] New state: Moving
[13:22:45.985] Moving to artillery spot <72.11227, 11.66752, -292.3588>
[13:22:49.903] Status: Aiming
[13:22:49.903] New state: Aiming
[13:23:01.577] Moving to artillery spot <72.11227, 11.66752, -292.3588>
[13:23:01.599] Status: Moving
[13:23:01.599] New state: Moving
[13:23:01.669] Moving to artillery spot <72.11227, 11.66752, -292.3588>
[13:23:22.022] Status: Aiming
[13:23:22.022] New state: Aiming
[13:23:48.591] Moving to artillery spot <72.11227, 11.66752, -292.3588>
[13:23:48.614] Status: Moving
[13:23:48.614] New state: Moving
[13:23:48.679] Moving to artillery spot <72.11227, 11.66752, -292.3588>
[13:23:53.313] Status: Aiming
[13:23:53.313] New state: Aiming
[13:24:04.698] Moving to artillery spot <72.11227, 11.66752, -292.3588>
[13:24:04.720] Status: Moving
[13:24:04.720] New state: Moving
[13:24:04.779] Moving to artillery spot <72.11227, 11.66752, -292.3588>
[13:24:07.785] Status: Aiming
[13:24:07.785] New state: Aiming
[13:24:15.232] Fire!
[13:24:15.298] Status: Firing
[13:24:15.298] New state: Firing
[13:24:15.358] Fire!
[13:24:25.926] Status: Dead
[13:24:25.926] New state: Dead
[13:24:25.932] Kills: 0
[13:24:25.942] We're dead! Leaving battle!


Moutain Pass
Code:
[13:29:38.851] Moving to artillery spot <-300.0685, 34.99466, 274.726>
[13:29:38.875] Status: Moving
[13:29:38.875] New state: Moving
[13:29:38.937] Moving to artillery spot <-300.0685, 34.99466, 274.726>
[13:30:22.644] Status: Aiming
[13:30:22.644] New state: Aiming
[13:30:25.470] Fire!
[13:30:25.534] Status: Firing
[13:30:25.534] New state: Firing
[13:30:25.624] Fire!
[13:30:34.819] Moving to artillery spot <-300.0685, 34.99466, 274.726>
[13:30:34.869] Status: Moving
[13:30:34.869] New state: Moving
[13:30:34.955] Moving to artillery spot <-300.0685, 34.99466, 274.726>
[13:31:08.596] Status: Aiming
[13:31:08.596] New state: Aiming
[13:31:15.271] Fire!
[13:31:15.329] Status: Firing
[13:31:15.329] New state: Firing
[13:31:15.382] Fire!
[13:31:26.445] Moving to artillery spot <-300.0685, 34.99466, 274.726>
[13:31:26.475] Status: Moving
[13:31:26.475] New state: Moving
[13:31:26.581] Moving to artillery spot <-300.0685, 34.99466, 274.726>
[13:31:36.614] Status: Aiming
[13:31:36.614] New state: Aiming
[13:31:52.153] Fire!
[13:31:52.208] Status: Firing
[13:31:52.208] New state: Firing
[13:31:52.500] Fire!
 
Last edited:
In regards to the layout on these maps with colored starting positions, I will be watching what maps are fine and what's not for arty. If you want to contribute, please post your log with what map and what starting position (Example: Sand River - Encounter :Red 2 - Fine // Or Sand River - Encounter :Red 1 - Circles : Moving to artillery spot <-300.0685, 34.99466, 274.726> ) Thank you!

The Starting positions can be found on this website World of Tanks Map - Game Map Use as your guide


  • Abbey
    • Red Start
    • Green Start -GOOD
  • Airfield
    • Red Start
    • Green Start
  • Arctic Region
    • Red Start - Works But, Path is behind a rock, unable to shot anything!
    • Green Start -FINE
  • Cliff
    • Red Start
    • Green Start - FINE
  • Dragon Ridge
    • Red Start -BAD
    • Green Start -BAD Moving to artillery spot <59.80679, 4.530856, -330.5417> Moving to artillery spot <72.11227, 11.66752, -292.3588>
  • El Halluf
    • Red Start - FINE
    • Green Start -FINE
  • El Halluf - Encounter
    • Red Start
    • Green Start
  • Ensk
    • Red Start - FINE
    • Green Start
  • Ensk - Encounter
    • Red Start
    • Green Start
  • Erlenberg
    • Red Start
    • Green Start
  • Erlenberg - Assault
    • Red Start 1
    • Red Start 2
    • Green Start
  • Fisherman's Bay
    • Red Start
    • Green Start
  • Fjords
    • Red Start
    • Green Start - FINE
  • Highway
    • Red Start
    • Green Start - BAD : Runs into Storage Silo's, does not get unstuck
  • Himmelsdorf
    • Red Start - Needs better pathing, Sits behind houses and aims because enemies are spotted so fast
    • Green Start
  • Himmelsdorf - Encounter
    • Red Start
    • Green Start
  • Karelia
    • Red Start
    • Green Start
  • Karelia - Assault
    • Red Start
    • Green Start -Works but, Goes to almost center of map to camp in the middle, NOT a good path
  • Komarin
    • Red Start
    • Green Start
  • Lakeville
    • Red Start - FINE
    • Green Start
  • Live Oaks
    • Red Start
    • Green Start
  • Malinovka
    • Red Start
    • Green Start
  • Malinovka - Assault
    • Red Start 1
    • Red Start 2
    • Red Start 3
    • Green Start
  • Malinovka - Encounter
    • Red Start
    • Green Start
  • Mines
    • Red Start
    • Green Start
  • Mountain Pass
    • Red Start
    • Green Start - BAD : Moving to artillery spot <-300.0685, 34.99466, 274.726>
  • Murovanka
    • Red Start
    • Green Start
  • Murovanka - Encounter
    • Red Start
    • Green Start
  • Port
    • Red Start
    • Green Start BAD - Ran into storage containers, does not get unstuck : Moving to artillery spot <150.3496, -0.48, -164.5406>
  • Prokhorovka
    • Red Start
    • Green Start
  • Prokhorovka - Assault
    • Red Start
    • Green Start
  • Province
    • Red Start
    • Green Start
  • Redshire
    • Red Start - Fine
    • Green Start
  • Ruinberg
    • Red Start
    • Green Start
  • Ruinberg - Encounter
    • Red Start
    • Green Start
  • Sand River
    • Red Start - FINE
    • Green Start
  • Sand River - Assault
    • Red Start
    • Green Start
  • Sand River - Encounter
    • Red Start 1
    • Red Start 2
    • Green Start 1
    • Green Start 2
  • Serene Coast
    • Red Start
    • Green Start
  • Siegfried Line
    • Red Start
    • Green Start
  • Siegfried Line - Assault
    • Red Start 1
    • Red Start 2
    • Green Start 1
    • Green Start 2
  • Siegfried Line - Encounter
    • Red Start 1
    • Red Start 2
    • Green Start 1
    • Green Start 2
  • South Coast
    • Red Start
    • Green Start
  • Steppes
    • Red Start
    • Green Start -FINE
  • Steppes - Encounter
    • Red Start
    • Green Start
  • Swamp
    • Red Start
    • Green Start
  • Westfield
    • Red Start
    • Green Start
  • Westfield - Assault
    • Red Start
    • Green Start - FINE
  • Widepark
    • Red Start - FINE
    • Green Start
 
Last edited:
Thanks, this thread helps a ton with giving us insight about what maps need sorting out!
 
Works but, Goes to almost center of map to camp in the middle, NOT a good path
 
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