LiquidAtoR
Community Developer
- Joined
- Jan 15, 2010
- Messages
- 1,430
Question about HB2 logic
First of all I'm missing a few functions that were in HB1 and I can't find em in the API of HB2.
Example the HB states, if it's running, what it's doing etc.
These used to be in global but are non-existent with HB2.
Another thing is if the arena's are mapped in the NavMesh, if HB recognizes if it's in a arena, and if there's anything special to use HB in a arena (to add to profiles for example).
I want to try and start runs in Arena's (ofcourse 1 I control myself, rest as RaF).
Thanks, LiquidAtoR.
First of all I'm missing a few functions that were in HB1 and I can't find em in the API of HB2.
Example the HB states, if it's running, what it's doing etc.
These used to be in global but are non-existent with HB2.
Another thing is if the arena's are mapped in the NavMesh, if HB recognizes if it's in a arena, and if there's anything special to use HB in a arena (to add to profiles for example).
I want to try and start runs in Arena's (ofcourse 1 I control myself, rest as RaF).
Thanks, LiquidAtoR.