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arelog怎么了?

糖果児

Member
Joined
May 29, 2013
Messages
41
arelog怎么了?昨天更新后不能用了 这也需要更新吗? 1.jpg


[1:14:57:162] Starting ARelog v1.0.56.47
[1:28:34:204] Starting Game
[1:28:34:258] Waiting for Game to idle
[1:28:45:218] [PID: 3172] Hooking EndScene and starting Lua
[1:28:45:309] [PID: 3172] Moving Game Window to: 490, 493 - With size: 328x227
[1:28:50:24] [PID: 3172] Selecting character and entering world.
[1:28:50:384] [PID: 3172] Logged in! Waiting on loading screen.
[1:28:50:384] [PID: 3172] Disposing hooks
[1:29:05:888] [PID: 3172] Starting buddy
[1:29:12:901] System.NullReferenceException: Object reference not set to an instance of an object.
at (Object )
at ARelog.Monitor.()
[1:29:43:7] [PID: 3172] Terminating monitor on request.
[1:29:43:166] All monitors are terminated.
[1:33:19:582] Starting Game
[1:33:19:642] Waiting for Game to idle
[1:33:29:667] [PID: 2096] Hooking EndScene and starting Lua
[1:33:29:738] [PID: 2096] Moving Game Window to: 490, 493 - With size: 328x227
[1:33:32:965] [PID: 2096] Selecting character and entering world.
[1:33:33:417] [PID: 2096] Logged in! Waiting on loading screen.
[1:33:33:417] [PID: 2096] Disposing hooks
[1:33:47:418] [PID: 2096] Starting buddy
[1:33:54:419] System.NullReferenceException: Object reference not set to an instance of an object.
at (Object )
at ARelog.Monitor.()
[1:38:36:749] [PID: 2096] Terminating monitor on request.
[1:38:36:972] All monitors are terminated.
[1:41:18:375] Starting Game
[1:41:18:432] Waiting for Game to idle
[1:41:28:582] [PID: 3972] Hooking EndScene and starting Lua
[1:41:28:651] [PID: 3972] Moving Game Window to: 170, 93 - With size: 1104x712
[1:41:31:660] [PID: 3972] Selecting character and entering world.
[1:41:31:984] [PID: 3972] Logged in! Waiting on loading screen.
[1:41:31:984] [PID: 3972] Disposing hooks
[1:41:44:986] [PID: 3972] Starting buddy
[1:41:51:986] System.NullReferenceException: Object reference not set to an instance of an object.
at (Object )
at ARelog.Monitor.()
[1:44:02:10] [PID: 3972] Terminating monitor on request.
[1:44:02:213] All monitors are terminated.
 
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