They certainly are in mesh files. As long as we do not have an application that could analyze graphical data and turn it into possible navigation paths, human input in the form of hotspots will remain necessary. But i wonder if we really need hotspots in profiles. Or at least, if we need them in every profile. Maybe sometimes the mesh file is enough to get things done? Look for instance at the human start zone:
I start in front of a questgiver. I have further no data or instructions in my memory. So, i take the quest which tells me to kill 5 worgs.
I can "sense" the worgs in the vicinity. I do not really need hotspots, i only have to get to the nearest to me each time, until i have killed the required number. Then i must return to the questgiver from wherever i am. There are no hostile mobs that i can sense, so i keep running in the direction of the questgiver. The fact that i do not have any specific hotspots to follow makes my itinerary completely random. It will depend on the number of other players how far i have to go and how soon i am finished with my quest.
Does my argumentation make sense? Please elaborate whatever your answer.
I start in front of a questgiver. I have further no data or instructions in my memory. So, i take the quest which tells me to kill 5 worgs.
I can "sense" the worgs in the vicinity. I do not really need hotspots, i only have to get to the nearest to me each time, until i have killed the required number. Then i must return to the questgiver from wherever i am. There are no hostile mobs that i can sense, so i keep running in the direction of the questgiver. The fact that i do not have any specific hotspots to follow makes my itinerary completely random. It will depend on the number of other players how far i have to go and how soon i am finished with my quest.
Does my argumentation make sense? Please elaborate whatever your answer.