lenneth13
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- Jun 12, 2012
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Hello
How do I make this work?
My Trinity WizardCombat.cs looks like this:
and this
Which is quite different from the examples on this thread which they claimed they fixed it up
https://www.thebuddyforum.com/demonbuddy-forum/combat-routines/239183-2-4-dmo-wizard-fixed-arcane-orb.html
I tried adding parenthesis and tried a few other things but it seems that it's coded differently now
I keep getting
Can someone share their secret, please?
This is about Arcane Orb not getting close enough to enemies quite often... sometimes it does, sometimes it doesn't.
derekcui claims he fixed it in this thread
https://www.thebuddyforum.com/demonbuddy-forum/combat-routines/239183-2-4-dmo-wizard-fixed-arcane-orb.html
But the code seems to be different now since it has been about a month or so
Is there any other fix?
Also I can't find detailed explanation on Trinity settings for this build, would anyone please share theirs?
Thank you very much for any support, you're awesome.
How do I make this work?
My Trinity WizardCombat.cs looks like this:
Code:
// Spectral Blade
if (CanCast(SNOPower.Wizard_SpectralBlade))
{
var bladeTarget = IsDmoWiz ? TargetUtil.GetClosestUnit() : CurrentTarget;
var bladeRange = Runes.Wizard.ArcaneOrbit.IsActive ? 4f : 15f;
if (bladeTarget != null)
return new TrinityPower(SNOPower.Wizard_SpectralBlade, bladeRange, bladeTarget.ACDGuid);
}
and this
Code:
/*// Lets make sure we move within range if we're DMO wiz and our orbs are up
if (IsDmoWiz && TimeSincePowerUse(SNOPower.Wizard_ArcaneOrb) <= 2000 && GetBuffStacks(SNOPower.Wizard_Passive_ArcaneDynamo) < 1)
{
var clusterPoint = Player.ParticipatingInTieredLootRun
? Enemies.BestRiftValueCluster
: Enemies.BestCluster;
MoveToOrbitPoint(clusterPoint);
}*/
Which is quite different from the examples on this thread which they claimed they fixed it up
https://www.thebuddyforum.com/demonbuddy-forum/combat-routines/239183-2-4-dmo-wizard-fixed-arcane-orb.html
I tried adding parenthesis and tried a few other things but it seems that it's coded differently now
I keep getting
Code:
Demonbuddy v1.1.3010.460 started
Logging in...
T: 5247624414942725611 H: 2884361576
Attached to Diablo III with pid: 77551
Flashing window
Compiler Error: C:\Users\User2\Desktop\dbA\Plugins\Trinity\Combat\Abilities\WizardCombat.cs(469,39) : error CS1526: A new expression requires (), [], or {} after type
Compiler Error: C:\Users\User2\Desktop\dbA\Plugins\Trinity\Combat\Abilities\WizardCombat.cs(470,28) : error CS1026: ) expected
Compiler Error: C:\Users\User2\Desktop\dbA\Plugins\Trinity\Combat\Abilities\WizardCombat.cs(470,28) : error CS1002: ; expected
Compiler Error: C:\Users\User2\Desktop\dbA\Plugins\Trinity\Combat\Abilities\WizardCombat.cs(470,28) : error CS1513: } expected
Compiler Error: C:\Users\User2\Desktop\dbA\Plugins\Trinity\Combat\Abilities\WizardCombat.cs(470,45) : error CS1002: ; expected
Compiler Error: C:\Users\User2\Desktop\dbA\Plugins\Trinity\Combat\Abilities\WizardCombat.cs(470,45) : error CS1513: } expected
Compiler Error: C:\Users\User2\Desktop\dbA\Plugins\Trinity\Combat\Abilities\WizardCombat.cs(470,68) : error CS1002: ; expected
Compiler Error: C:\Users\User2\Desktop\dbA\Plugins\Trinity\Combat\Abilities\WizardCombat.cs(470,68) : error CS1513: } expected
Compiler Error: C:\Users\User2\Desktop\dbA\Plugins\Trinity\Combat\Abilities\WizardCombat.cs(474,50) : error CS1525: Invalid expression term '&&'
Compiler Error: C:\Users\User2\Desktop\dbA\Plugins\Trinity\Combat\Abilities\WizardCombat.cs(474,81) : error CS1002: ; expected
Compiler Error: C:\Users\User2\Desktop\dbA\Plugins\Trinity\Combat\Abilities\WizardCombat.cs(474,81) : error CS1513: } expected
[Adventurer] (1.3.4.21) initialized.
[Adventurer] (1.3.4.21) enabled.
Current bot set to Order Bot
Loaded profile Adventurer - Greater Rift
[Adventurer] Plugin is up-to-date.
Can someone share their secret, please?
This is about Arcane Orb not getting close enough to enemies quite often... sometimes it does, sometimes it doesn't.
derekcui claims he fixed it in this thread
https://www.thebuddyforum.com/demonbuddy-forum/combat-routines/239183-2-4-dmo-wizard-fixed-arcane-orb.html
But the code seems to be different now since it has been about a month or so
Is there any other fix?
Also I can't find detailed explanation on Trinity settings for this build, would anyone please share theirs?
Thank you very much for any support, you're awesome.
Last edited:






