Apsalar - Lady of Thieves
r100
r100
Apsalar is all-in-one Rogue Behavior Tree CustomClass.
It worked great for just Subtlety PvP so i redesigned it for all specs.
My goal is to make it outstanding in any possible enviroment: PvP, Grind/Party PvE and boss fights.
There is no support for this project until i release it under Singular, for details read below.
Current stable version is 0.7.3, supporting just Subtlety and lacking some features. You can find it here.
"r100" version should work fine as long as you manually start combat.
After having a lot of fun with coding standalone Apsalar and learning a lot by doing so.
I came to conclusion that while it's great way to learn programming for me, it's really bad for consumers - time between new releases is usually long and when they finally come out, new features are buggy and takes even longer to make full product work without issues.
I decided to include further Apsalar releases in Singular as there is pretty much everything working and ready to use so i will have to write only few things from the scratch.
I will make new thread for Singular release and then keep it up, shouldn't take more than 1-2 weeks.
Utilizes:
- Dynamically switching targets (won't endlessly chase one like a retard)
- Helping allies focus fire single targets!
- Leveling/PvP/Party & raid DPS for all specializations,
- Poisons, Glyphs, Talents,
What it doesn't do:
- Sap, Gouge, Distract,
- Boss specific tactics,
To Do list:
- non-PvP trinkets,
- better documentation (accepting volunteers for that),
- possible bug fixes & user requests,
Installation:
- Extract directly into CustomClasses folder, should look like this:
click to see full image - choose it after Honorbuddy startup
- go into Class Config and choose your preferences,
Sourceforge wiki (some settings explanation included):
Apsalar Rogue CC / Home / Home
As i'm not type of man who would buy popcorn and watch bot running for whole time - all kind feedback and suggestions are highly appreciated,
be sure to use most recent version!
Credits to Apoc, exemplar, regecksqt and whoever i can't remind now for smaller and bigger pieces of code i adapted, my own CC would probably never come to life without them

Code:
Changelog:
04.11.2011 - r100
* reworked TalentManager and GlyphManager, should be less buggy,
* fixed IsBehind (Backstab, Ambush etc.),
02.11.2011 - r99
* some fixes,
* extended debugging info: glyphs, talents, level, race, specialization and target's name,
02.11.2011 - r97
* fixed energy capping at combat pve,
* hopefully fixed subtlety,
02.11.2011 - r96
* changed naming convention to SVN revision numbers,
* added Pick Pocketing support,
* fixed known bugs,
* reworked Stealth/Shadow Dance detection,
01.11.2011 - v1.0.0:
* redesigned initial release for all specializations,
full changelog in readme.txt
Support Me:
Best form of aid is always posting any bug reports and improvement suggestions.
I won't try to convince you. If you feel like it there is possibility to donate.

Download:
https://sourceforge.net/projects/apsalar/files/
If you want version that works fine for Subtlety, but lacks features get 0.7.3
SVN:
Not working at least till next release, get packs from above link
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