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API Questions

CataclysmX

New Member
Joined
Apr 27, 2014
Messages
78
Hey guys, currently building profiles - not overly what i need help with but is the api open to view so i can see whats available - for example things like an if level equal to n do x

Does that make sense?
 
Absolutely makes sense, but I can't answer your first question. I'd love to see the API as well, I've spent way too much time guessing at functions until I get it right :/
 
I just want an easy way to check so I don't have to keep asking people, I'm looking for a way to check if players level is less than a number so it'll either go and grind till the level, or carry on with the profile
 
For profiles see the guides section...

Straight from kicks guide:
Code:
<Profile>
<Name>Name of Profile</Name>
<Vendors>
<!-- vendors here -->
</Vendors>

<GrindAreas>
     <!-- Grind Area's Here -->
        <GrindArea Name="">
            <MinLevel>1</MinLevel>
            <MaxLevel>50</MaxLevel>
            <Mobs>
                <Mob></Mob>
                <Mob></Mob>
                <Mob></Mob>
                <Mob></Mob>
                <Mob></Mob>
                <Mob></Mob>
            </Mobs>
            <Hotspots>
                
                
                
                
                
            </Hotspots>
        </GrindArea>    


</GrindAreas>

            <Grind GrindRef="" While="Me.Level &lt; 51" />

</Profile>

For Grind profiles, this is all you need.
Got questions just ask :)

for the API, its the continuing mystery :)
 
I'll probably have a better look when I get home but at first glance I couldn't find much - hence why I was asking if there was an open to read api
 
For profiles see the guides section...

Straight from kicks guide:
Code:
<Profile>
<Name>Name of Profile</Name>
<Vendors>
<!-- vendors here -->
</Vendors>

<GrindAreas>
     <!-- Grind Area's Here -->
        <GrindArea Name="">
            <MinLevel>1</MinLevel>
            <MaxLevel>50</MaxLevel>
            <Mobs>
                <Mob></Mob>
                <Mob></Mob>
                <Mob></Mob>
                <Mob></Mob>
                <Mob></Mob>
                <Mob></Mob>
            </Mobs>
            <Hotspots>
                
                
                
                
                
            </Hotspots>
        </GrindArea>    


</GrindAreas>

            <Grind GrindRef="" While="Me.Level < 51" />

</Profile>

For Grind profiles, this is all you need.
Got questions just ask :)

for the API, its the continuing mystery :)

Is this the same for if I'm below level x do this otherwise if I'm above level x do this
 
no you will have to use
Code:
Me.Level &lt; 51
for LowerThen and
Code:
Me.Level &gt; 51
for GreaterThen
 
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