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API & Plugins

legit

Member
Joined
Apr 28, 2013
Messages
89
Hello Devteam,

will there some kind of "manual" for everyone, so that we can make Plugins & Combat routines etc. after ( i know this will take some time) all bugs and beta phase is over ?

Greetings
 
Hello Devteam,

will there some kind of "manual" for everyone, so that we can make Plugins & Combat routines etc. after ( i know this will take some time) all bugs and beta phase is over ?

Greetings


Add StormBuddy as a reference in Visual Studio. From there you can use the Object Browser to get a hold of the bots API
Tried compiling plugins through the python console, couldn't force it.

Edit: nvm, managed to compile after restarting SB
 
Last edited:
Maybe We shall wait till the Alpha is over. Apoc said he already made a menu to configure talent points.
Im down to help create test ect. But was trying to wait for a few more updates.
 
Maybe We shall wait till the Alpha is over. Apoc said he already made a menu to configure talent points.
Im down to help create test ect. But was trying to wait for a few more updates.

I am in to make some plugins are there any specific ones that need to be built?
I just started the game but I have been developing plugins for buddy bots for years.
 
I am in to make some plugins are there any specific ones that need to be built?
I just started the game but I have been developing plugins for buddy bots for years.
I think needs for specific things will appear as the bot gets developed. A phone notification plugin will surely be demanded as well as remote control of the bot (or at least that is something I'm always looking into).
I'm experimenting with something similar to what Ensage provides for Dota 2 by using Buddy's API, not a bot, but an "assistant"
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