freebsdx
Member
- Joined
- Nov 1, 2013
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Greetings everyone.
I found something wrong when using the ZetaDia.Me.Inventory.Backpack API.
When my backbag is full, I have carefully count its content, that is, 36 items exactly.
(I have counted it for several times to make sure I don’t make any mistake.)
However, when I using the following code to dump out the items:
Logger.Log("[test] Backpack item count: {0}" , ZetaDia.Me.Inventory.Backpack.Count());
What I have got is 31 items.
Also I have dumped all items by following code:
foreach (ACDItem item in ZetaDia.Me.Inventory.Backpack)
{ Logger.Log("[test]Item {0}", item.Name);
}
and then compare the output with the game inventory.
There definitely are some items missing.
The direct impact of this is the infinite TownRun loop when the bag is full. I do believe some of you here have experienced that.
Is anyone here willing to spend some time testing this API? Thank you in advance.
I found something wrong when using the ZetaDia.Me.Inventory.Backpack API.
When my backbag is full, I have carefully count its content, that is, 36 items exactly.
(I have counted it for several times to make sure I don’t make any mistake.)
However, when I using the following code to dump out the items:
Logger.Log("[test] Backpack item count: {0}" , ZetaDia.Me.Inventory.Backpack.Count());
What I have got is 31 items.
Also I have dumped all items by following code:
foreach (ACDItem item in ZetaDia.Me.Inventory.Backpack)
{ Logger.Log("[test]Item {0}", item.Name);
}
and then compare the output with the game inventory.
There definitely are some items missing.
The direct impact of this is the infinite TownRun loop when the bag is full. I do believe some of you here have experienced that.
Is anyone here willing to spend some time testing this API? Thank you in advance.