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Maelnum

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While farming WoD heroics for gold is probably not worth it, they can still be useful to unlock level 3 Inn and get a total of three followers from Slag Mines and UBRS.

I'm curious about your experiences if anyone has done it and is willing to share:
- What's the item level of your toons?
- Do they die or get stuck a lot with default dungeonbuddy scripts?
- If you have tried multiple teams, are certain classes better for tanking/healing than others?
- Have you tried mythic dungeons?
- What about timewalking dungeons at 100? They might require some meddling with scripts but certainly seem like a fast way to gear up chars to 675.
 
I stopped doing 5 man teams some time ago... Every single team eventually got banned.

Made a lot of gold- but still wasn't worth the cost and time.
 
Im glad you asked this question I was also wondering the same thing. the cost of starting new wow accounts is really cheap. I did use a 2-2 raf system for leveling, no problems there. 2 players 2 raf bots. was wondering if i should just fill the last slot.
 
The most fun I've ever had that cost me hundreds of dollars :D Was really cool seeing all the bots working together, each doing what they were actually supposed to. The group only lasted a week.
 
mop 5 man dugeons would get you banned withing 2 days, so no its not a good idea
 
I runned mop 5 man dungeonsfor 1 week straight 24/7 (leveling inclusive 10 charrs lvl 90 ) . Now i change my plans in life and dont need it anymore^^ but ! no bann and around 300k g (maybe more not sure)

Edit: i also bought 2 abo tokens.
 
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Best class composition:
Tank: Dsnt really matter, I run warriors. But paladins are common as well.
DPS: Beastmaster hunter x 3
Heal: I run disc priests, holy works fine as well.

But fyi, the difference between best composition and worst is no more than 20%, I found that caster groups were generally the slowest because they need to stop to cast all the time. So really, run what ever you want :)
 
But fyi, the difference between best composition and worst is no more than 20%, I found that caster groups were generally the slowest because they need to stop to cast all the time. So really, run what ever you want :)

Thanks for the answer. I was wondering if certain classes have problems with either dungeonbuddy scripts or singular, like deaths or getting stuck often. Going to do a trip through Tanaan for 650 ilevel and give them a spin.
Again, not looking to farm dungeons, just doing them once for the followers and Inn quests.
 
Ran an MOP 5-man group for about 4 months straight, 20-24 hours a day, 6-7 days a week without a single ban (minus the banwave). I've never gotten a 5-man team banned, but was surprised every day when I woke up and they weren't banned. I've ran many, many 5 man teams throughout the years across many b.net accounts and have never seen a ban on any of the accounts for dungeon farming.

There's some really silly advice in this thread though...

1. You can have as many bots per server as you see fit. There's absolutely no proof that having more than 1 bot per server is more likely to get you banned.
2. Running ANY bot will eventually get you banned. 5-man teams have one of the lowest ban rates, if you don't believe me, go take a look a the bans forum and look how many 5 man teams are being banned.
3. Saying that any type of botting will get you banned within a certain time frame is just stupid. There's absolutely no evidence anywhere that a certain type of botting will get you banned in a certain time frame.

The good advice:

1. This is, in my opinion, one of the funnest way to play the game. As Digit said, it's really cool to see the teams working together.
2. Macatho's class composition advice is pretty spot on.
3. Only do dungeon farming in a full 5-man group. Doing it with anything less than 5 will get you reported and banned.
 
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I agree with ryfto, i have NEVER had a 5 man team banned and i run them constantly.

I would not run "partial" teams. Run all 5 team members or dont do it.
 
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