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Anyone have problems salvaging items?

johnnyspliff

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Joined
Jun 11, 2012
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Both my demon hunter and monk will not salvage items. I'm doing Sarkoth runs, and when its time to salvage or sell,they both just run up to the blacksmith. After a few seconds, they'll run back towards the town portal a little, and run back to the blacksmith. This continues in a loop, even if I stop the bot and start it again or quit out and start a new game.
The only way around it is to stop the bot, manually salvage my blue items and then start the bot and it continues as normal... untill it's time to sell and salvage again.

I'm using these rules: http://www.thebuddyforum.com/demonb...ewelry-60-magic-items-among-other-things.html and the problem happens with all 3 sets.

Anyone know why this is happening? Or if I can stop it?
 
Yup, I've tried using my own Salvage code and similar ones from others but there seems to be a pathing/Useobject error when it goes to salvage. Even standing RIGHT next to it and even manually clicking the anvil it doesn't want to salvage. I assume it's an issue integral to DB itself when it executes that part of the code since it behaves the same no matter what ruleset I use.
 
I'm using these Rules and it is salvaging, selling and stashing everything correctly for me.

PHP:
<?xml version="1.0" encoding="utf-8" ?>

<ItemRules name="Default Item Rules" useRoundedValues="true">
  <!-- The order in which item rules are evaluated. Typically, this is fine for almost all rule sets. 
  However, you may want to switch things around sometimes if you want to force-sell things that may match keep rules. -->
  <Priority priority1="Keep" priority2="Salvage" priority3="Sell" />

  <Categories>
    <Category ruleType="PickUp">
      
      <!-- Pick up all magic+ items -->
      <ItemRule>
        <StatRules>
          <Rule quality="Magic1" />
        </StatRules>
      </ItemRule>

      <!-- Pick up gold, at least in stacks of 100 -->
      <ItemRule itemName="Gold" stack="100" />
      
      <!-- Pick up all pages and tomes, blacksmithing/jewelcrafting -->
      <ItemRule itemName="Page of*" stack="1" />
      <ItemRule itemName="Tome of*" stack="1" />
      
      <!-- Gems -->
      <ItemRule itemName="*Ruby*" stack="1" />
      <ItemRule itemName="*Emerald*" stack="1" />
      <ItemRule itemName="*Topaz*" stack="1" />
      <ItemRule itemName="*Amethyst*" stack="1" />

      <!-- Health potions -->
      <ItemRule itemName="*Health Potion*" stack="1" />
    </Category>

    <Category ruleType="Keep">
		<ItemRule ruleType="Keep" description="Magic Finder and Gold Finder">
			<StatRules>
				<Rule stat="GoldFind" minValue="15" quality="Magic1" />
				<Rule stat="GoldFind" minValue="15" quality="Rare4" />
				
				<Rule stat="MagicFind" minValue="15" quality="Magic1" />
				<Rule stat="MagicFind" minValue="15" quality="Rare4" />
			</StatRules>
		</ItemRule>
		
		<ItemRule ruleType="Keep" description="Legendary items!">
			<StatRules>
				<Rule quality="Legendary" />	
			</StatRules>
		</ItemRule>
		
		<ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 2h Weapons">
			<StatRules>
				<Rule stat="DPS" minValue="1200" quality="Magic1" />
				<Rule stat="DPS" minValue="1100" quality="Rare4" />
			</StatRules>
		</ItemRule>

		<ItemRule itemBaseType="Weapon" twoHanded="false" description="High DPS 1h Weapons">
			<StatRules>
				<Rule stat="DPS" minValue="800" quality="Magic1" />
				<Rule stat="DPS" minValue="800" quality="Rare4" />
			</StatRules>
		</ItemRule>      
    </Category>

	<Category ruleType="Salvage">
		<ItemRule ruleType="Salvage" description="Salvage 60ish items">
			<StatRules>
				<Rule stat="Level" minValue="60" quality="Magic1" />
			</StatRules>
		</ItemRule>
	</Category>
	
	<Category ruleType="Sell">
		<ItemRule ruleType="Sell" description="Sell everything but Legendary">
			<StatRules>
				<Rule stat="Level" maxValue="59" quality="Magic1" />
			</StatRules>
		</ItemRule>
	</Category>
    
  </Categories>

  <!-- Available Stats:
  
            Intelligence
            Strength
            Vitality
            Dexterity
            Armor - this is the "base" armor of an item.
            ArmorBonus - this is the "bonus" armor on the item. Represented in the tooltip as "+x Armor"
            ArmorTotal - this is the "total" armor for the item.

            // Damage % Increases - These are typically things like 3% Fire Damage - typically found on Wizard/WD items
            FireDamagePercent
            ColdDamagePercent
            LightningDamagePercent
            PoisonDamagePercent
            ArcaneDamagePercent
            HolyDamagePercent

            MinDamage - this is the smaller of the 2 when the tooltip states "+5-10 damage" or similar.
            MaxDamage - the max value of the above
            DPS - weapon DPS. This is the DPS as shown in the tooltip.

            GoldFind
            MagicFind 

            // Increase modifiers
            AttackSpeedPercent

            // Weapon
            WeaponAttacksPerSecond
            WeaponMinDamage
            WeaponMaxDamage

            // Misc
            MovementSpeed - run speed %
            HealthGlobeBonus
            HealthPerSecond
            LifePercent
            Level - item level. DOES NOT MATCH IN-GAME ITEM LEVEL REQUIREMENT!

            // Resists
            ResistAll
            ResistArcane
            ResistCold
            ResistPhysical
            ResistLightning
            ResistFire
            ResistPoison
            ResistHoly

            Thorns

            DamageReductionPhysicalPercent
            
            Sockets
   -->
</ItemRules>
 
I'm using my rules, and it salvages everything fine:-

Code:
<?xml version="1.0" encoding="utf-8" ?>
<ItemRules name="Automatic's Item Rules" useRoundedValues="true">
	<!-- The order in which item rules are evaluated. Typically, this is fine
	for almost all rule sets. However, you may want to switch things around
	sometimes if you want to force-sell things that may match keep rules. -->
	<Priority priority1="Keep" priority2="Salvage" priority3="Sell" />
	<Categories>
		<Category ruleType="PickUp">
			<ItemRule itemName="Gold" stack="50" />
			<ItemRule itemBaseType="Gem" />
			<ItemRule itemName="*Health Potion*" />
			<ItemRule itemName="Page of*" />
			<ItemRule itemName="Tome of*" />
			<ItemRule>
				<StatRules>
					<Rule quality="Magic1" />
				</StatRules>
			</ItemRule>
		</Category>
		<Category ruleType="Sell">
			<ItemRule>
				<StatRules>
					<Rule quality="Magic1" />
				</StatRules>
			</ItemRule>
		</Category>
		<Category ruleType="Keep">
			<ItemRule itemName="Page of*" />
			<ItemRule itemName="Tome of*" />
			<ItemRule quality="Rare1" />
			<ItemRule itemBaseType="Gem" />
			<!--Salvaging-->
			<ItemRule itemName="Subtle Essence" />
			<ItemRule itemName="Fallen Tooth" />
			<ItemRule itemName="Petrified Bark" />
			<ItemRule itemName="Shimmering Essence" />
			<ItemRule itemName="Lizard Eye" />
			<ItemRule itemName="Corpse Ash" />
			<ItemRule itemName="Wishful Essence" />
			<ItemRule itemName="Volcanic Coal" />
			<ItemRule itemName="Exquisite Essence" />
			<ItemRule itemName="Iridescent Tear" />
			<ItemRule itemName="Irdescent Tear" />
			<ItemRule itemName="Fiery Brimstone" />
			<!--/Salvaging-->
		</Category>
		<Category ruleType="Salvage">
			<ItemRule>
				<StatRules>
					<Rule quality="Magic1" />
				</StatRules>
			</ItemRule>
		</Category>
	</Categories>
</ItemRules>
 
I've noticed my bot doing the same thing. Takes about 6-7 tries for him to get to the salvage screen but he will. Doing the same motion you are seeing.
 
Working fine here.


Code:
<?xml version="1.0" encoding="utf-8" ?>

<ItemRules name="Default Item Rules" useRoundedValues="true">

	<Priority priority1="Keep" priority2="Salvage" priority3="Sell" />

	<Categories>
	
		<Category ruleType="PickUp">
      
			<ItemRule>
				<StatRules>
					<Rule quality="Magic1" />
				</StatRules>
			</ItemRule>

			<ItemRule itemName="Gold" stack="250" />
      
			<ItemRule itemName="Page of*" stack="1" />
			<ItemRule itemName="Tome of*" stack="1" />
      
			<ItemRule itemName="*Flawless Square*" stack="1" />

			<ItemRule itemName="*Health Potion*" stack="1" />
			
			<ItemRule itemName="*Plan:*" />
			<ItemRule itemName="*Design:*" />
			
		</Category>

		<Category ruleType="Keep">
		
			<ItemRule itemName="*Plan:*" />
			<ItemRule itemName="*Design:*" />
      
			<ItemRule ruleType="Keep" itemBaseType="Weapon" twoHanded="true" description="High DPS 2h Weapons">
				<StatRules>
					<Rule stat="DPS" minValue="1000" quality="Magic1" />
					<Rule stat="DPS" minValue="900" quality="Rare4" />
				</StatRules>
			</ItemRule>

			<ItemRule ruleType="Keep" itemBaseType="Weapon" twoHanded="false" description="High DPS 1h Weapons">
				<StatRules>
					<Rule stat="DPS" minValue="900" quality="Magic1" />
					<Rule stat="DPS" minValue="800" quality="Rare4" />
				</StatRules>
			</ItemRule>

			<ItemRule ruleType="Keep" itemBaseType="Armor" description="Rare armor">
				<StatRules>
					<Rule stat="GoldFind" minValue="20" />
					<Rule stat="MagicFind" minValue="20" />
					<!--
					<Rule stat="Intelligence" minValue="120" quality="Rare4" />
					<Rule stat="Vitality" minValue="120" quality="Rare4" />
					<Rule stat="Dexterity" minValue="120" quality="Rare4" />
					<Rule stat="Strength" minValue="120" quality="Rare4" />
					<Rule stat="ResistAll" minValue="45" quality="Rare4" />
					-->	
				</StatRules>
			</ItemRule>
      
			<ItemRule ruleType="Keep" itemBaseType="Jewelry" description="Rare jewelry">
				<StatRules>
					<Rule quality="Rare4" />
					<!--
					<Rule stat="GoldFind" minValue="18" />
					<Rule stat="MagicFind" minValue="18" />	
					-->					
				</StatRules>
			</ItemRule>		

			<ItemRule ruleType="Keep" description="Legendary">
				<StatRules>
					<Rule quality="Legendary" />				
				</StatRules>
			</ItemRule> 
			
		</Category>

		<Category ruleType="Salvage">
			<ItemRule description="Salvage level 60 gear">
				<StatRules>
					<Rule stat="Level" minValue="61" quality="Magic1" />
				</StatRules>
			</ItemRule>
		</Category>	

		<Category ruleType="Sell">
			<ItemRule description="Sell Everything">
				<StatRules>
					<Rule quality="Magic1" />
				</StatRules>
			</ItemRule>
		</Category>
		
	</Categories>

</ItemRules>
 
People that are able to Salvage:

How far did you upgrade the Blacksmith?
What version of DB are you using ?



EDIT: SALVAGE PROBLEM FIX: Okey I just upgraded my Blacksmith to max level, and now it works, first time after I tried it.
 
Last edited:
Yeah, I upgraded aswell to level 10, and now it's working perfectly, bar not picking up some tomes of secrets.
 
So perhaps this is a bug with the pathing when you don't have a fully upgraded blacksmith. I sure don't want to invest that kind of money into all my bots for no reason.
 
The dev's who did this part probably had max BS, should be an easy fix.
 
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