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Anyone finding 1.0.110 pokeball hungry ?

Joined
Jan 16, 2010
Messages
3,041
The problem of running out of balls seemed to have disappeared for a few releases, but I am gobbling up balls at a great rate of knots and running out again with 1.0.110. Anyone else having the same problem ?

G
 
Version 110 is also ignoring UltraBall settings. I have mine set to only use UltraBall at CP 850+ (CP Based Catching Strategy) and I routinely see it use UltraBall for CP 10 Pokemon. :(

Also consider that the newer versions are using "random throw accuracy"... which in theory should make you use more Pokeballs in general due to lower accuracy throws allowing Pokemon to escape more often.

Just thinking outloud... I'm not sure if that's exactly how it works or not.
 
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