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Any way to stop GB from chasing other players(pvp)

twolf

Member
Joined
Mar 4, 2010
Messages
102
Like the title says, I was wondering if you could make the bot not attack pvp wise, or let go of a target once a certain amount of distance has been made, not just when its out of complete vision/cached range.

Here was a scenario, I ran into another bot, My bot was killing the monster for the mine, the other bot started mining, my guy after killing the mob, targeted him(the other bot) and whacked him (no I don't have ninja nodes on) then proceeded to get jumped by 5 adds running to the other bot who was mining another node a few yards away after flying away(my guys hit landed as he already finished casting his mount.)

I also have seen it do that when someone comes to jack/ninja your node attacks you and then runs off thus pulling your bot along for the ride. Luckly I was present at the keyboard so I ran and killed the ass.

Again not really issue as its happened 2x only but hey just wondering, Also I didn't attach any logs as it really isn't an error I'm sure.

Thanks
 
Last edited:
Yeah a strange thing happened to me as well(related to this topic). My toon was herbing/mining with gb and he met a player...he started following him and healing him around :S
 
Now thats just funny rofl sucks but funny.
 
Last edited:
Yeah a strange thing happened to me as well(related to this topic). My toon was herbing/mining with gb and he met a player...he started following him and healing him around :S

haha, good one :)
 
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