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Any way to completely disable GilesPlugin town runs & Salvage/Sell logic?

rrrix

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Is there any way to completely disable GilesPlugin town run logic?

I'm using a custom LootRules profile (and have such selected in Giles), but every time it runs to town it gets stuck at the vendor and spams this for hours:

Code:
[10:01:26.857 D] Rule Salvage Everything was successfully matched for Champion Pride
[10:01:26.861 D] Rule Salvage Everything matched all AND logical operators for item Cut Mettle
[10:01:26.861 D] Rule Salvage Everything was successfully matched for Cut Mettle
[10:01:26.864 D] Rule Salvage Everything matched all AND logical operators for item Bloody Horror
[10:01:26.864 D] Rule Salvage Everything was successfully matched for Bloody Horror
[10:01:26.867 D] Rule Salvage Everything matched all AND logical operators for item Iron Maw
[10:01:26.867 D] Rule Salvage Everything was successfully matched for Iron Maw

These are all Rare4+, and my loot rules specify:

Code:
		<!-- Salvage -->
		<Category ruleType="Salvage">
			<ItemRule description="Salvage Everything">
				<StatRules>
					<Rule stat="Quality" value="Magic1" />
				</StatRules>
			</ItemRule>  
		</Category>



The default DB town run logic worked just fine for me - I'd like to stick with it if possible.

Thanks,

rrrix
 
Is the problem that it finished salvaging then does nothing, or is it reaching the blacksmith and *NOT* salvaging the items (just looping through them over and over)? Also what Act are you in? Can you list the order of events your bot follows when returning to town? Could you perhaps provide a log of the town-run (in your DB logs file).

You can't disable it, but what better than to have the man himself offer to help you find the bug and fix it for you so you can enjoy Trinity town-runs (with their randomized timers and other safety features against lag-causing issues etc.) with your own loot-rules? :)
 
you ARE the man!! :)

I think (from the logs) it Stashes, then attempts to sell, and gets stuck there. LootRules and Logs Attached - meant to do that in first post :)
 

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