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Any "Quick start" guide for plugin development?

Farmith

Member
Joined
Mar 23, 2019
Messages
30
So I've been diving into profiles and doing quite a few of them (12+) last 24 hours but would now like to advance on to full-on plugin development, but i'm a wee bit unsure about the procedure?

I mean if i use visual studio, i'm quiite sure i need to add a reference to something or whatnot so that it wont complain its ass off about the imports and method calls, but what do i add?

Would be fun to see like a quickstart guide on how to get it up and running, preferably with Visual Studio 2017 Community edition, i do have ReSharper 2018.2 installed aswell if that can be taken into consideration for any tips/tricks :)
 
You should add rebornbuddy.exe, greymagic.dll.

You could copy an existing small plugin, add all the files to a solution, and then add those references and start editing from there
 
You should add rebornbuddy.exe, greymagic.dll.

You could copy an existing small plugin, add all the files to a solution, and then add those references and start editing from there

Thank you! those refs were exactly what i needed :)

Now going forward, do i need to compile anything or just have the source laying in the proper folder under plugins and rb will compile it on runtime or ?
 
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