What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Any one making a "Bounty Hunter - Mercenary" Class?

CooyDK

New Member
Joined
Nov 10, 2012
Messages
135
The current class for Mercenarys is realy... well bad. Anyone here who can make a working one or mabye help me on how I shoulde make my build to optimize with the bot?
 
check out amas pureswtor if you want a combat only rotation.

or check out joe's platform and add a rotation for mercenary ^^

i'll start working on a pureswtor CR soon but don't have the time atm
 
mine doesn't do shit with both wing and joe, it keeps doing his out of combat healing :p
 
check out amas pureswtor if you want a combat only rotation.

or check out joe's platform and add a rotation for mercenary ^^

i'll start working on a pureswtor CR soon but don't have the time atm

How do you add rotations to joes? I was planning on adding a gunnery commando spec, but I couldn't really figure out how to do it.
 
check out the MercHelpers.cs in Routines/DefaultCombat/Joes/ and any other given spec you find there. (for example Arsenal.cs) the Arsenal.cs is pretty simple so you should figure out how to add a new spec...

the routines itself are all in MercHelpers
 
Yeah, I tried that earlier, actually... I'm not sure if it worked because it seems like it might be something wrong in the Outofcombat routine that is preventing the bot from moving, so I've got to see if I can't figure out where that routine is and see if I can't figure out what's preventing it from moving.

The log did say it loaded the combat routine I created so that's something I guess.
 
I believe ADUDE is working on one right now actually, updates for it will be in the Fight at Joe's 2.0 thread
 
Back
Top