NoLongerAwayBoss
Member
- Joined
- Feb 19, 2016
- Messages
- 175
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Yes, I know we have all experienced this disruptive behavior.
Have you ever noticed your bot is 5 minutes ahead in a high grift it's farming, look away and then look back to see the entire map cleared, with bot heading back to beginning of map?
You manually take bot to the area unexplored and find the portal is right there!!!!!!!
The freakin' bot stopped 5 feet from the portal to next level. Now you are down to 1 minute left in grift and must hurry the hell up!
I don't know how the bot tracks it's movement in a map...does it load x,y coord's in memory with a specific size so it can only hold say 128 bits or 256 bits or more?
Does the memory location suddenly end and bot is forced to go back to begin of map and track again?
I have 16 GB memory on board mobo and 4GB Video memory in GTX 960 card.
So if this is a memory issue can we specify the amount of memory to use to track bot's forward movement? or is this not the way it works?
View attachment 4604 2016-02-22 17.12.txt.zip
Have you ever noticed your bot is 5 minutes ahead in a high grift it's farming, look away and then look back to see the entire map cleared, with bot heading back to beginning of map?
You manually take bot to the area unexplored and find the portal is right there!!!!!!!
The freakin' bot stopped 5 feet from the portal to next level. Now you are down to 1 minute left in grift and must hurry the hell up!
I don't know how the bot tracks it's movement in a map...does it load x,y coord's in memory with a specific size so it can only hold say 128 bits or 256 bits or more?
Does the memory location suddenly end and bot is forced to go back to begin of map and track again?
I have 16 GB memory on board mobo and 4GB Video memory in GTX 960 card.
So if this is a memory issue can we specify the amount of memory to use to track bot's forward movement? or is this not the way it works?
View attachment 4604 2016-02-22 17.12.txt.zip






