Now as the translation is done, here is the report.
http://www.honorbuddy.com/Expert_opinion_bots.pdf
and much more in there
http://www.honorbuddy.com/Expert_opinion_bots.pdf
The basic economic problems of many MMORPGs which originate from the uncontrolled production of values and the devaluation of goods and which manifest themselves as mudflation are obviously combatted only half-heartedly by most game operators. They are rather taken as an opportunity to attribute a decisive influence on the game economy by certain external factors which cannot, however, be definitively proven in scientific examinations (see Heeks 2009). It appears particularly remarkable that insofar as a corresponding influence is assumed it is not primarily eliminated or at least significantly limited by obvious technical measures (limitation of online time, automatic monitoring of transactions as in the real world, to name but two examples). This leads to the assumption that at least from an economic point of view, the overall effects for the relevant game operators are not so detrimental as is sometimes claimed.
and much more in there