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Am I doing something wrong? Regarding Corrupted Zones

eggsaltfarming

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Oct 2, 2014
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It seems that its leaving before fighting the boss still. Are there settings that I'm doing wrong?
 
i got the same issue, sometime it work sometimes not (it fail more often than it works)
 
When time permits, I'll post an updated boss plugin that should solve the issue.

The actual issue is described in the ExampleRoutine Guide:
ExampleRoutine uses a model of combat that is best described as "kill anything close by".

ExampleRoutine does not implement specific boss fighting logic. To be technically specific, ExampleRoutine does not contain logic to track down and kill an enemy if it's outside of CombatRange, which is pretty much what happens in a lot of areas for boss fights.

That's basically the issue users see when they report the CR doesn't kill the bosses (especially in specific Corrupted Areas). All ExampleRoutine does is handle combat around the player in a specific range. For bosses, users have two choices, either: 1) make a new CR that implements that type of logic into the design to avoid issues or 2) use a plugin, as DominusFight shows, to move the bot into boss range so the current CR can fight it.

Trying to make ExampleRoutine or any CR for that mater, track down and kill a target presents a very challenging design issue for those who try it. The problem you end up running into, will be the same problem we saw when we tried to do too much with the previous Explorer system; conflict of execution. As a result, by simplifying the process, as the current design does, you can implement more complex logic in a way that doesn't break down.

The actual solution to the problem isn't too hard; users need to make a plugin just like DominusFight (which is why it was provided), except you keep track of any unique mob, and move towards it so it eventually comes into combat range of the CR. That should pretty much solve the problem, because the only reason the CR doesn't attack the boss, is because the boss isn't in combat range or is in a state (buried) that the CR doesn't process because it only cares about active mobs around it, by design.
 
When time permits, I'll post an updated boss plugin that should solve the issue.

The actual issue is described in the ExampleRoutine Guide:

Yes please, I thought that corrupted area epxloration would fix it but it didn't, please pitch us that plugin to solve the problem, full clearing corrupted area but not doing boss is a huge waste, obviously it doesnt loot the vaal vessel either.
 
Can we please get an update on this? Can't seem to do anything about the bot skipping boss and vessel in the corrupted areas.
 
yup. the bug is still there. waiting for a fix. it would be bad to switch the bot just because of this bug :(
 
Sorry for the delay! Currently working on a plugin to address this over the weekend. The time consuming part is being able to test across all the problematic corrupted areas, because of the spawn rate being so much lower now.

The logic has to be done in a plugin though, because the current bot design doesn't implement any combat logic anymore. I can have the plugin enabled by default though, and it might help some with the strongbox mobs that tend to wander away out of combat range.
 
will it be compatible with the dominus plugin?

It should be now!

All it does is add a task that executes when you're in a corrupted area. It looks for non-dead unique mobs and stores their last position. Before exploration takes place, it goes back to that location, and relies on the CR killing it.
 
thanks, i think its working i woke up this morning with 5 fragment a 2vaal gem, usually i was only getting 1or2
 
Is the plugin up for download somewhere ? Can't find anything
 
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