epahsqjelangbf
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- Dec 26, 2015
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Some items are also using this option always salvage
For example
Offhand - Orb '마력원'. Score = 0 {legendary item} <- ancient tal rashas unwavering glare
(no scorable attributes)
Offhand - Orb '망울'. Score = 0 {legendary item} <-ancient theoculus
(no scorable attributes)
WeaponOneHand - Axe '도끼'. Score = 0 {legendary item} <-ancient the burning axe of sankis
(no scorable attributes)
Armor - Gloves '무시무시한 장갑'. Score = 0 {legendary item} <-fierce gauntlets
(no scorable attributes)
above items are also such problems arise in addition to other items
Ex) immortal kings stature,immortal kings irons,azurewrath
I tried debugging
It did not bring the information from filldic(maybe Zeta.Game.Internals.Actors.ACDItem)
I think the problem is caused by 2byte Charater? or Multilang?
Is there solution to this problem?
For example
Offhand - Orb '마력원'. Score = 0 {legendary item} <- ancient tal rashas unwavering glare
(no scorable attributes)
Offhand - Orb '망울'. Score = 0 {legendary item} <-ancient theoculus
(no scorable attributes)
WeaponOneHand - Axe '도끼'. Score = 0 {legendary item} <-ancient the burning axe of sankis
(no scorable attributes)
Armor - Gloves '무시무시한 장갑'. Score = 0 {legendary item} <-fierce gauntlets
(no scorable attributes)
above items are also such problems arise in addition to other items
Ex) immortal kings stature,immortal kings irons,azurewrath
I tried debugging
It did not bring the information from filldic(maybe Zeta.Game.Internals.Actors.ACDItem)
I think the problem is caused by 2byte Charater? or Multilang?
Is there solution to this problem?






