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Aprosule

New Member
Joined
Jan 28, 2013
Messages
84
Code:
Pulse Monitor detected very long pulse time of 00:00:10.0295796. Restarting the bot in case of deadlocks.
Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired

Is there any way to increase the time limit before the bot shuts itself off due to the HotS client bugging out?

EDIT: Also getting the following errors
Code:
Unhandled exception!Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.ArgumentOutOfRangeException: Cannot move mouse outside of the client window bounds!
Parameter name: location
   at Stormbuddy.Game.Win32.RemoteInput.MoveMouse(Int32 clientX, Int32 clientY)
   at Stormbuddy.Game.UI.UIFrame.MouseOver()
   at Stormbuddy.Game.UI.UIFrame.Click()
   at Stormbuddy.Bot.Pulsators.OutOfGamePulsator.n ?U_$TI\&x \,t Z\./\&r\] OaV:.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Stormbuddy.Bot.Pulsators.OutOfGamePulsator.\\\[`0arHa:(c-y\]hTuY;?HMf ".()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Stormbuddy.Bot.Pulsators.OutOfGamePulsator.\*A=\\84\\q\*qgOr{'e$p|\,^iKt\&.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Buddy.Coroutines.Coroutine.f^;\]r>AuN0\&!A@X\.a1FtJ!`E#.\*A=\\84\\q\*qgOr{'e$p|\,^iKt\&.()
   --- End of inner exception stack trace ---
   at Buddy.Coroutines.Coroutine.‬**‏‎*‫*‎‪*‏**‪‫*‫‏‎‫‪‪**‏**(Boolean )
   at Buddy.Coroutines.Coroutine.‎‎*‬‎*‪‪‫‫*‪‎*​*‪**​‬*‬‎*(Boolean )
   at Buddy.GameEngine.CoroutinePulsable.Pulse()

EDIT1: Now the bot is on HauntedMines humping the wall north of the rightside core.
Code:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Stormbuddy.Game.Navigation.Pathfinding.Grid.Get(Int32 cellRef)
   at Stormbuddy.Game.Navigation.Pathfinding.JumpPoint.FindPath(Vector2i start, Vector2i end, Boolean considerStructuresWalkable, PathfindStatus& status)
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Stormbuddy.Game.Navigation.Pathfinding.Grid.Get(Int32 cellRef)
   at Stormbuddy.Game.Navigation.Pathfinding.JumpPoint.FindPath(Vector2i start, Vector2i end, Boolean considerStructuresWalkable, PathfindStatus& status)
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Stormbuddy.Game.Navigation.Pathfinding.Grid.Get(Int32 cellRef)
   at Stormbuddy.Game.Navigation.Pathfinding.JumpPoint.FindPath(Vector2i start, Vector2i end, Boolean considerStructuresWalkable, PathfindStatus& status)
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Stormbuddy.Game.Navigation.Pathfinding.Grid.Get(Int32 cellRef)
   at Stormbuddy.Game.Navigation.Pathfinding.JumpPoint.FindPath(Vector2i start, Vector2i end, Boolean considerStructuresWalkable, PathfindStatus& status)
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Stormbuddy.Game.Navigation.Pathfinding.Grid.Get(Int32 cellRef)
   at Stormbuddy.Game.Navigation.Pathfinding.JumpPoint.FindPath(Vector2i start, Vector2i end, Boolean considerStructuresWalkable, PathfindStatus& status)
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Stormbuddy.Game.Navigation.Pathfinding.Grid.Get(Int32 cellRef)
   at Stormbuddy.Game.Navigation.Pathfinding.JumpPoint.FindPath(Vector2i start, Vector2i end, Boolean considerStructuresWalkable, PathfindStatus& status)
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Stormbuddy.Game.Navigation.Pathfinding.Grid.Get(Int32 cellRef)
   at Stormbuddy.Game.Navigation.Pathfinding.JumpPoint.FindPath(Vector2i start, Vector2i end, Boolean considerStructuresWalkable, PathfindStatus& status)
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Stormbuddy.Game.Navigation.Pathfinding.Grid.Get(Int32 cellRef)
   at Stormbuddy.Game.Navigation.Pathfinding.JumpPoint.FindPath(Vector2i start, Vector2i end, Boolean considerStructuresWalkable, PathfindStatus& status)
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Stormbuddy.Game.Navigation.Pathfinding.Grid.Get(Int32 cellRef)
   at Stormbuddy.Game.Navigation.Pathfinding.JumpPoint.FindPath(Vector2i start, Vector2i end, Boolean considerStructuresWalkable, PathfindStatus& status)
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Stormbuddy.Game.Navigation.Pathfinding.Grid.Get(Int32 cellRef)
   at Stormbuddy.Game.Navigation.Pathfinding.JumpPoint.FindPath(Vector2i start, Vector2i end, Boolean considerStructuresWalkable, PathfindStatus& status)
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Stormbuddy.Game.Navigation.Pathfinding.Grid.Get(Int32 cellRef)
   at Stormbuddy.Game.Navigation.Pathfinding.JumpPoint.FindPath(Vector2i start, Vector2i end, Boolean considerStructuresWalkable, PathfindStatus& status)
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Stormbuddy.Game.Navigation.Pathfinding.Grid.Get(Int32 cellRef)
   at Stormbuddy.Game.Navigation.Pathfinding.JumpPoint.FindPath(Vector2i start, Vector2i end, Boolean considerStructuresWalkable, PathfindStatus& status)
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Stormbuddy.Game.Navigation.Pathfinding.Grid.Get(Int32 cellRef)
   at Stormbuddy.Game.Navigation.Pathfinding.JumpPoint.FindPath(Vector2i start, Vector2i end, Boolean considerStructuresWalkable, PathfindStatus& status)
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Stormbuddy.Game.Navigation.Pathfinding.Grid.Get(Int32 cellRef)
   at Stormbuddy.Game.Navigation.Pathfinding.JumpPoint.FindPath(Vector2i start, Vector2i end, Boolean considerStructuresWalkable, PathfindStatus& status)
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Stormbuddy.Game.Navigation.Pathfinding.Grid.Get(Int32 cellRef)
   at Stormbuddy.Game.Navigation.Pathfinding.JumpPoint.FindPath(Vector2i start, Vector2i end, Boolean considerStructuresWalkable, PathfindStatus& status)
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Stormbuddy.Game.Navigation.Pathfinding.Grid.Get(Int32 cellRef)
   at Stormbuddy.Game.Navigation.Pathfinding.JumpPoint.FindPath(Vector2i start, Vector2i end, Boolean considerStructuresWalkable, PathfindStatus& status)
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Stormbuddy.Game.Navigation.Pathfinding.Grid.Get(Int32 cellRef)
   at Stormbuddy.Game.Navigation.Pathfinding.JumpPoint.FindPath(Vector2i start, Vector2i end, Boolean considerStructuresWalkable, PathfindStatus& status)
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Stormbuddy.Game.Navigation.Pathfinding.Grid.Get(Int32 cellRef)
   at Stormbuddy.Game.Navigation.Pathfinding.JumpPoint.FindPath(Vector2i start, Vector2i end, Boolean considerStructuresWalkable, PathfindStatus& status)
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Stormbuddy.Game.Navigation.Pathfinding.Grid.Get(Int32 cellRef)
   at Stormbuddy.Game.Navigation.Pathfinding.JumpPoint.FindPath(Vector2i start, Vector2i end, Boolean considerStructuresWalkable, PathfindStatus& status)
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Stormbuddy.Game.Navigation.Pathfinding.Grid.Get(Int32 cellRef)
   at Stormbuddy.Game.Navigation.Pathfinding.JumpPoint.FindPath(Vector2i start, Vector2i end, Boolean considerStructuresWalkable, PathfindStatus& status)
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Stormbuddy.Game.Navigation.Pathfinding.Grid.Get(Int32 cellRef)
   at Stormbuddy.Game.Navigation.Pathfinding.JumpPoint.FindPath(Vector2i start, Vector2i end, Boolean considerStructuresWalkable, PathfindStatus& status)
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Stormbuddy.Game.Navigation.Pathfinding.Grid.Get(Int32 cellRef)
   at Stormbuddy.Game.Navigation.Pathfinding.JumpPoint.FindPath(Vector2i start, Vector2i end, Boolean considerStructuresWalkable, PathfindStatus& status)
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Stormbuddy.Game.Navigation.Pathfinding.Grid.Get(Int32 cellRef)
   at Stormbuddy.Game.Navigation.Pathfinding.JumpPoint.FindPath(Vector2i start, Vector2i end, Boolean considerStructuresWalkable, PathfindStatus& status)
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Stormbuddy.Game.Navigation.Pathfinding.Grid.Get(Int32 cellRef)
   at Stormbuddy.Game.Navigation.Pathfinding.JumpPoint.FindPath(Vector2i start, Vector2i end, Boolean considerStructuresWalkable, PathfindStatus& status)
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Stormbuddy.Game.Navigation.Pathfinding.Grid.Get(Int32 cellRef)
   at Stormbuddy.Game.Navigation.Pathfinding.JumpPoint.FindPath(Vector2i start, Vector2i end, Boolean considerStructuresWalkable, PathfindStatus& status)
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Stormbuddy.Game.Navigation.Pathfinding.Grid.Get(Int32 cellRef)
   at Stormbuddy.Game.Navigation.Pathfinding.JumpPoint.FindPath(Vector2i start, Vector2i end, Boolean considerStructuresWalkable, PathfindStatus& status)
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Stormbuddy.Game.Navigation.Pathfinding.Grid.Get(Int32 cellRef)
   at Stormbuddy.Game.Navigation.Pathfinding.JumpPoint.FindPath(Vector2i start, Vector2i end, Boolean considerStructuresWalkable, PathfindStatus& status)
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Stormbuddy.Game.Navigation.Pathfinding.Grid.Get(Int32 cellRef)
   at Stormbuddy.Game.Navigation.Pathfinding.JumpPoint.FindPath(Vector2i start, Vector2i end, Boolean considerStructuresWalkable, PathfindStatus& status)
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Stormbuddy.Game.Navigation.Pathfinding.Grid.Get(Int32 cellRef)
   at Stormbuddy.Game.Navigation.Pathfinding.JumpPoint.FindPath(Vector2i start, Vector2i end, Boolean considerStructuresWalkable, PathfindStatus& status)
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Stormbuddy.Game.Navigation.Pathfinding.Grid.Get(Int32 cellRef)
   at Stormbuddy.Game.Navigation.Pathfinding.JumpPoint.FindPath(Vector2i start, Vector2i end, Boolean considerStructuresWalkable, PathfindStatus& status)
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Stormbuddy.Game.Navigation.Pathfinding.Grid.Get(Int32 cellRef)
   at Stormbuddy.Game.Navigation.Pathfinding.JumpPoint.FindPath(Vector2i start, Vector2i end, Boolean considerStructuresWalkable, PathfindStatus& status)
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Stormbuddy.Game.Navigation.Pathfinding.Grid.Get(Int32 cellRef)
   at Stormbuddy.Game.Navigation.Pathfinding.JumpPoint.FindPath(Vector2i start, Vector2i end, Boolean considerStructuresWalkable, PathfindStatus& status)
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Stormbuddy.Game.Navigation.Pathfinding.Grid.Get(Int32 cellRef)
   at Stormbuddy.Game.Navigation.Pathfinding.JumpPoint.FindPath(Vector2i start, Vector2i end, Boolean considerStructuresWalkable, PathfindStatus& status)
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Stormbuddy.Game.Navigation.Pathfinding.Grid.Get(Int32 cellRef)
   at Stormbuddy.Game.Navigation.Pathfinding.JumpPoint.FindPath(Vector2i start, Vector2i end, Boolean considerStructuresWalkable, PathfindStatus& status)
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Stormbuddy.Game.Navigation.Pathfinding.Grid.Get(Int32 cellRef)
   at Stormbuddy.Game.Navigation.Pathfinding.JumpPoint.FindPath(Vector2i start, Vector2i end, Boolean considerStructuresWalkable, PathfindStatus& status)
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Stormbuddy.Game.Navigation.Pathfinding.Grid.Get(Int32 cellRef)
   at Stormbuddy.Game.Navigation.Pathfinding.JumpPoint.FindPath(Vector2i start, Vector2i end, Boolean considerStructuresWalkable, PathfindStatus& status)
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Stormbuddy.Game.Navigation.Pathfinding.Grid.Get(Int32 cellRef)
   at Stormbuddy.Game.Navigation.Pathfinding.JumpPoint.FindPath(Vector2i start, Vector2i end, Boolean considerStructuresWalkable, PathfindStatus& status)
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Stormbuddy.Game.Navigation.Pathfinding.Grid.Get(Int32 cellRef)
   at Stormbuddy.Game.Navigation.Pathfinding.JumpPoint.FindPath(Vector2i start, Vector2i end, Boolean considerStructuresWalkable, PathfindStatus& status)
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Stormbuddy.Game.Navigation.Pathfinding.Grid.Get(Int32 cellRef)
   at Stormbuddy.Game.Navigation.Pathfinding.JumpPoint.FindPath(Vector2i start, Vector2i end, Boolean considerStructuresWalkable, PathfindStatus& status)
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Stormbuddy.Game.Navigation.Pathfinding.Grid.Get(Int32 cellRef)
   at Stormbuddy.Game.Navigation.Pathfinding.JumpPoint.FindPath(Vector2i start, Vector2i end, Boolean considerStructuresWalkable, PathfindStatus& status)
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Stormbuddy.Game.Navigation.Pathfinding.Grid.Get(Int32 cellRef)
   at Stormbuddy.Game.Navigation.Pathfinding.JumpPoint.FindPath(Vector2i start, Vector2i end, Boolean considerStructuresWalkable, PathfindStatus& status)
 
Last edited:
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