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Allow plugins to send mouse clicks....

StrangerThanFiction

New Member
Joined
Nov 24, 2012
Messages
241
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3
Well I didn't see that anything like this was available so I thought I would post the code and suggestion....

Code:
public class MouseOperations
    {
        [Flags]
        public enum MouseEventFlags
        {
            LeftDown = 0x00000002,
            LeftUp = 0x00000004,
            MiddleDown = 0x00000020,
            MiddleUp = 0x00000040,
            Move = 0x00000001,
            Absolute = 0x00008000,
            RightDown = 0x00000008,
            RightUp = 0x00000010
        }

        [DllImport("user32.dll", EntryPoint = "SetCursorPos")]
        [return: MarshalAs(UnmanagedType.Bool)]
        private static extern bool SetCursorPos(int X, int Y);      

        [DllImport("user32.dll")]
        [return: MarshalAs(UnmanagedType.Bool)]
        private static extern bool GetCursorPos(out MousePoint lpMousePoint);

        [DllImport("user32.dll")]
        private static extern void mouse_event(int dwFlags, int dx, int dy, int dwData, int dwExtraInfo);

        public static void SetCursorPosition(int X, int Y) 
        {
            SetCursorPos(X, Y);
        }

        public static MousePoint GetCursorPosition()
        {
            MousePoint currentMousePoint;
            var gotPoint = GetCursorPos(out currentMousePoint);
            if (!gotPoint) { currentMousePoint = new MousePoint(0, 0); }
            return currentMousePoint;
        }

        public static void MouseEvent(MouseEventFlags value)
        {
            MousePoint position = GetCursorPosition();

            mouse_event
                ((int)value,
                 position.X,
                 position.Y,
                 0,
                 0)
                ;
        }

        [StructLayout(LayoutKind.Sequential)]
        public struct MousePoint
        {
            public int X;
            public int Y;

            public MousePoint(int x, int y)
            {
                X = x;
                Y = x;
            }

        }

    }

Could then be used like so.....

Code:
MouseOperations.SetCursorPosition(x, y);
MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftDown);
MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftUp);
 
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