No it doesn't. There's some stuff that won't get equipped even if better

You're not missing all the stuff, but some ... especially at lower levels (10-30) when force/agility/intell stuff is rare and/or with very low values. When you begin to loot more stuff with more of those stats on it, it will begin to work better since armor and stamina won't make much difference between two pieces.
No, he's right, the file set I downloaded had a small bug, autoequip2 throws an exception at launch and is not loaded at all. There's a bad tag
in one of the files (Sorry, I don't remember which one exactly).
Ah, thank you for pointing out the typo. I'll look into them and fix it. From the way the other person was describing it, or at least the way I was interpreting what was said, was that when HB updated it made all the files I uploaded incorrect. I'll have to fixed and uploaded later today after my dialysis treatment.
And, as I've said throughout all of my posts, these weights are what I personally use from level 1 to level 90.
For me they work perfectly. I never have any issues with AE2 equipping gear that is incorrect. I've tried to say that the files can be altered any way you, or anyone else, sees fit for your own play style. I'm not saying that these have to be left as is, and must be used as is. They are completely free to change, modify, and even throw out for something completely different. I only uploaded these to give others weights that are more accurate for MoP stat weights. I do understand what you're saying, but in my own personal experience in using these weight sets I have never, ever come across a gearing problem. My toons awlays equip the right armor type (cloth, leather, mail, and plate) and they always use the proper stat armor selections (warrior is not wearing agility, intellect, spirit, etc and only chooses str based armor types). If this is not the case for other users, then it's nothing I can solve.
I will correct typos in the weights, but as they stand, they will not be changed away from AMR weight values. That includes adding the armor and stamina tag. The weights are supplied "as is" and will not be modified by me. What you, or anyone else, does with them after downloading is completely up to the end user.
I'm not trying to be difficult. I simply provided a product that was revamped to fit more current stat weights that are appropriate for MoP. HB supplied the base product, and I simply improved, or at the very least, updated it. If it's not improving your AE2 experience, then I do deeply apologize, and I do hope you can find a way to make them work to improve your gaming experience. After all, that's all I really care about. I just want everyone to enjoy HB, WoW, and not have to worry about HB equipping int on warriors and dks, or agility on paladins, or spirit on hunters, or even equip grey items.
Edit: Found, and fixed, the typo in the Blood Death Knight weight set. It was showing as <Spirit>X</Intellect>. I believe I was cross-eyed at some point and closed the spirit tag with an intellect closure. My apologies to the Blood DKs out there. Hopefully the correction will make things better for you. Anyway, the edit has been made and everything has been re-uploaded. I've also included a small change-log on the first post.