CookieThumper87
New Member
- Joined
- Jun 8, 2014
- Messages
- 52
[ALL] all classes Deck lists.
Alright i was already going to post this before so i might as well just begin and then slowly update everything through as i'm still working on this right now.
Meaning this is still work in progress.
So why 1 thread with all classes? well now you don't have to search anymore. i will however explain later on in depth how stuff works.
what is the goal of this?
Well it is mainly for getting golden portraits, gold, and "wins in Ranked play"*. i wouldn't really say this is the best way to rank up because at some point you will hit a wall where the meta game occurs¹.
And to give the community a bunch of Proper² decks.
Requirements?:
https://www.thebuddyforum.com/heart...dy-custom-decks/170312-api-silverfish-ai.html
why does it say...?:
Since i play ranked matches only and never casual play, you earn ranks.
these ranks are based on opponents win/loss ratio the more wins the better the deck obviously and with luck also in the factor some games you win and some games you lose.
now from rank 20 it is easy but as the bot progresses upwards in rank the opponent become harder and harder this will eventually influence your win/loss ratio especially if you do not adjust your deck to the current meta.
therefore with my own experience i have added extra information which deck gets you to about where in the game.
And all these winrates are based upon rank 20 start and then let it bot.
* = wins in ranked play simply is meant for the hidden quest rewards 100~300 gold.
¹ = Meta game, where standard decks occur this almost changes every 3~4 days.
² = Proper, meaning a balanced format between games-per-hour and wins-per-hour and usable by hearthbuddy with custom API.
Warlock (Winrate 75% from 20~14) [Set silverfish on rush.] On average 12 games an hour.(stays around rank 10~14)
2x mortal coil
2x abusive sergeant
2x grimscale oracle
2x leper gnome
2x murloc raider
2x murloc tidecaller
2x voidwalker
2x young priestess
2x bluegill warrior
2x knife juggler
2x murloc tidehunter
2x coldlight seer
2x murloc warleader
2x raid leader
1x leeroy jenkins
1x old Murk-eye
Notes: Why remove mortal coil and added nerubian egg? simple, you have multiple cards that allow nerubian egg to attack with and nerubian egg out if any class uses their Aoe, they still have to deal with the 4/4's in my opinion it seems a bit better then just mortal coil.
The idea (Theory): Murlocs! they keep buffing each other with almost every turn,
How does it work? (in practices): it does exactly that i buff the units while you keep face smashing your opponent.
Below this point all decks are being tested and will be adjusted correctly over time if some other decks go above this sentence/line that means they had postive feedback and are working correctly.
---------------------------------------------------------------------------------what might work for me might not always work for everyone so please post feedback!---------------------------------------------------------------------------------
Druid (Winrate ) [i did not test this with silverfish!] On average games an hour.(stays around rank )
2x innervate
2x leper gnome
1x young priestess
2x power of the wild
1x wrath
2x Acidic swamp ooze
2x blodfen raptor
1x Bloodmage thalnos
1x faerie dragon
2x knife juggler
2x loot hoarder
1x youthful brewmaster
2x savage roar
1x bite
2x poison seeds
2x soul of the forest
2x defender of argus
2x gnomish inventor
1x leeroy
The idea (Theory): keep tossing out minions until the board is near full simply use poison seeds in combo with power of the wild and savage roar and beat your enemy.
How does it work? (in practices) : -not tested-
Hunter (Winrate ) [Set silverfish on ] On average games an hour.(stays around rank )
The idea (Theory): x
How does it work? (in practices) : x
Warrior (Winrate ) [Set silverfish on] On average x games an hour.(stays around rank )
The idea (Theory): x
How does it work? (in practices) : x
Shaman (Winrate ) [Set silverfish on] On average x games an hour.(stays around rank )
The idea (Theory): x
How does it work? (in practices) : x
Rogue (Winrate "inconclusive") [Set silverfish on Rush] On average 7? games an hour.(stays around rank "will be posted tomorrow." )
2x backstab
1x shadowstep
2x coldblood
2x deadly poison
2x leper gnome
2x blade flurry
2x shiv
1x Bloodmage thalnos
2x defias ringleader
2x knife juggler
2x kobold geomancer
1x nat pagle
1x perdition's blade
2x fan of knives
2x Si:7 Agent
2x cult master
1x leeroy jenkins
1x azure drake
The idea (Theory): cheap spell minions to clear out boards, fan of knives or even blade flurry both are affected by +spell damage.
How does it work? (in practices) : lots of ways of drawing cards this helps the bot make the right choices on almost every turn.
Notes: for some reason this seems to be well balanced to be acceptable but it vary's a lot, at times you'll notice it will lose 10 times in a row at other times it will win 10 times in a row.
*Also i have noticed that either HB or Silverfish does use shadowstep correctly in combo with either defias ringleader or leeroy, but at other times it also grabs the knive juggler for some reason. So i left it in for the occasional leeroy + shadowstep combo.
Priest (Winrate ) [Set silverfish on ] On average games an hour.(stays around rank )
The idea (Theory):
How does it work? (in practices) :
Paladin (Winrate ) [Set silverfish on ] On average games an hour.(stays around rank )
The idea (Theory):
How does it work? (in practices) :
If you see room for any improvements please post below with your own experience and why in details.
any type of feedback is much appreciated, perhaps we as community can work on this together and work stuff out.
maybe people will create cheaper variant of the deck that will also still work well either way this is for everyone.
If you think you got better decks please feel free to post them below i'll copy and paste them replace the current one that is posted none of these decks are optimized, and to be honest i am hoping for updates soon for HB that make more combinations viable.
Updates:
-Working on new decks! but the Rogue has been posted.
-Since the release of naxx the game forces to remake all deck with or against the new cards.
- With the current state of hearthbuddy i think we just have to accept the fact that 60% for all classes is absolutely not possible.
i have been working on a rogue deck and i keep going under 50% win rate in either casual or ranked both have had 100+ games.
i will post all new decks overtime hopefully Silverfish will make it a bit more viable use these decks until hearthbuddy gets heavily updated and improved.
Alright i was already going to post this before so i might as well just begin and then slowly update everything through as i'm still working on this right now.
Meaning this is still work in progress.
So why 1 thread with all classes? well now you don't have to search anymore. i will however explain later on in depth how stuff works.
what is the goal of this?
Well it is mainly for getting golden portraits, gold, and "wins in Ranked play"*. i wouldn't really say this is the best way to rank up because at some point you will hit a wall where the meta game occurs¹.
And to give the community a bunch of Proper² decks.
Requirements?:
https://www.thebuddyforum.com/heart...dy-custom-decks/170312-api-silverfish-ai.html
why does it say...?:
Since i play ranked matches only and never casual play, you earn ranks.
these ranks are based on opponents win/loss ratio the more wins the better the deck obviously and with luck also in the factor some games you win and some games you lose.
now from rank 20 it is easy but as the bot progresses upwards in rank the opponent become harder and harder this will eventually influence your win/loss ratio especially if you do not adjust your deck to the current meta.
therefore with my own experience i have added extra information which deck gets you to about where in the game.
And all these winrates are based upon rank 20 start and then let it bot.
* = wins in ranked play simply is meant for the hidden quest rewards 100~300 gold.
¹ = Meta game, where standard decks occur this almost changes every 3~4 days.
² = Proper, meaning a balanced format between games-per-hour and wins-per-hour and usable by hearthbuddy with custom API.
Warlock (Winrate 75% from 20~14) [Set silverfish on rush.] On average 12 games an hour.(stays around rank 10~14)
2x mortal coil
2x abusive sergeant
2x grimscale oracle
2x leper gnome
2x murloc raider
2x murloc tidecaller
2x voidwalker
2x young priestess
2x bluegill warrior
2x knife juggler
2x murloc tidehunter
2x coldlight seer
2x murloc warleader
2x raid leader
1x leeroy jenkins
1x old Murk-eye
Notes: Why remove mortal coil and added nerubian egg? simple, you have multiple cards that allow nerubian egg to attack with and nerubian egg out if any class uses their Aoe, they still have to deal with the 4/4's in my opinion it seems a bit better then just mortal coil.
The idea (Theory): Murlocs! they keep buffing each other with almost every turn,
How does it work? (in practices): it does exactly that i buff the units while you keep face smashing your opponent.
Below this point all decks are being tested and will be adjusted correctly over time if some other decks go above this sentence/line that means they had postive feedback and are working correctly.
---------------------------------------------------------------------------------what might work for me might not always work for everyone so please post feedback!---------------------------------------------------------------------------------
Druid (Winrate ) [i did not test this with silverfish!] On average games an hour.(stays around rank )
2x innervate
2x leper gnome
1x young priestess
2x power of the wild
1x wrath
2x Acidic swamp ooze
2x blodfen raptor
1x Bloodmage thalnos
1x faerie dragon
2x knife juggler
2x loot hoarder
1x youthful brewmaster
2x savage roar
1x bite
2x poison seeds
2x soul of the forest
2x defender of argus
2x gnomish inventor
1x leeroy
The idea (Theory): keep tossing out minions until the board is near full simply use poison seeds in combo with power of the wild and savage roar and beat your enemy.
How does it work? (in practices) : -not tested-
Hunter (Winrate ) [Set silverfish on ] On average games an hour.(stays around rank )
The idea (Theory): x
How does it work? (in practices) : x
Warrior (Winrate ) [Set silverfish on] On average x games an hour.(stays around rank )
The idea (Theory): x
How does it work? (in practices) : x
Shaman (Winrate ) [Set silverfish on] On average x games an hour.(stays around rank )
The idea (Theory): x
How does it work? (in practices) : x
Rogue (Winrate "inconclusive") [Set silverfish on Rush] On average 7? games an hour.(stays around rank "will be posted tomorrow." )
2x backstab
1x shadowstep
2x coldblood
2x deadly poison
2x leper gnome
2x blade flurry
2x shiv
1x Bloodmage thalnos
2x defias ringleader
2x knife juggler
2x kobold geomancer
1x nat pagle
1x perdition's blade
2x fan of knives
2x Si:7 Agent
2x cult master
1x leeroy jenkins
1x azure drake
The idea (Theory): cheap spell minions to clear out boards, fan of knives or even blade flurry both are affected by +spell damage.
How does it work? (in practices) : lots of ways of drawing cards this helps the bot make the right choices on almost every turn.
Notes: for some reason this seems to be well balanced to be acceptable but it vary's a lot, at times you'll notice it will lose 10 times in a row at other times it will win 10 times in a row.
*Also i have noticed that either HB or Silverfish does use shadowstep correctly in combo with either defias ringleader or leeroy, but at other times it also grabs the knive juggler for some reason. So i left it in for the occasional leeroy + shadowstep combo.
Priest (Winrate ) [Set silverfish on ] On average games an hour.(stays around rank )
The idea (Theory):
How does it work? (in practices) :
Paladin (Winrate ) [Set silverfish on ] On average games an hour.(stays around rank )
The idea (Theory):
How does it work? (in practices) :
If you see room for any improvements please post below with your own experience and why in details.
any type of feedback is much appreciated, perhaps we as community can work on this together and work stuff out.
maybe people will create cheaper variant of the deck that will also still work well either way this is for everyone.
If you think you got better decks please feel free to post them below i'll copy and paste them replace the current one that is posted none of these decks are optimized, and to be honest i am hoping for updates soon for HB that make more combinations viable.
Updates:
-Working on new decks! but the Rogue has been posted.
-Since the release of naxx the game forces to remake all deck with or against the new cards.
- With the current state of hearthbuddy i think we just have to accept the fact that 60% for all classes is absolutely not possible.
i have been working on a rogue deck and i keep going under 50% win rate in either casual or ranked both have had 100+ games.
i will post all new decks overtime hopefully Silverfish will make it a bit more viable use these decks until hearthbuddy gets heavily updated and improved.
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