Aevitas, you revised the "spin to fail" thing or the aimbot? I didn't think the aimbot was broken so I am assuming it is the spinning problem. If so, I know it just did it a little while ago, but I will watch it for a bit and see if it seems to do it less now or what's up. Yes, I'm updated lol ;-)
EDIT:
Just watched it for a few rounds, it 'seems' to be a little better, but it still needs to recognise where a threat just was located and STAY facing that direction for a period of time. Maybe after a detection add a movement timeout for 30 seconds or so? Unless a new target arises, then it loops back to initial targeting mode. I feel like something simple like this would save it from countless unnecessary deaths. I just watched it almost kill a guy, the guy hid for a second, it lost sight of him so it went on about it's business to the next hotspot. the SECOND I was sideways, guess who took a peek and smiled? Not my tank lol Maybe make the timeout variable? SO the guys that think it's too long or too short and bitch can adjust it with a slider.
Dunno, just throwing out ideas...
Also, I have a question:
As the whole game is server based, as opposed to client based, that severely limits us from doing such fancy things as meshing or detection of closest enemy and always aiming at him, etc... correct?