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Aimbot routine?

mgork

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What exactly does the Aimbot Routine do different from the default battle tank routine?

Also, I've noticed the bot stopping and going in circles randomly and running into walls. Just looks kinda derp. Plus when the tank dies by drowning, the bot doesn't recognize that you are dead, so it doesn't go back to garage until the round is over.
 
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What exactly does the Aimbot Routine do different from the default battle tank routine?

Also, I've noticed the bot stopping and going in circles randomly and running into walls. Just looks kinda derp. Plus when the tank dies by drowning, the bot doesn't recognize that you are dead, so it doesn't go back to garage until the round is over.

The aimbot doesn't move, it only aims and shoots at enemies while you drive the tank manually. The circling thing is indeed a problem, I'll be adjusting the pathing in the update I have planned for this weekend to tweak it a little.
 
Update for this just went out, let me know if you run into any problems.
 
I actually updated the bot, but for some reason my TankLeader file went missing in the folder I had it in before the update.

edit: Or it turned into TankLeader.exe.bak and wont run

Sorry I'm new to this
 
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Is there anyway to set a keybind for the aimbot? Allowing it to only target and shoot when a certain button has been pressed then turn off again when it has been pressed again?
 
Aevitas, you revised the "spin to fail" thing or the aimbot? I didn't think the aimbot was broken so I am assuming it is the spinning problem. If so, I know it just did it a little while ago, but I will watch it for a bit and see if it seems to do it less now or what's up. Yes, I'm updated lol ;-)


EDIT:
Just watched it for a few rounds, it 'seems' to be a little better, but it still needs to recognise where a threat just was located and STAY facing that direction for a period of time. Maybe after a detection add a movement timeout for 30 seconds or so? Unless a new target arises, then it loops back to initial targeting mode. I feel like something simple like this would save it from countless unnecessary deaths. I just watched it almost kill a guy, the guy hid for a second, it lost sight of him so it went on about it's business to the next hotspot. the SECOND I was sideways, guess who took a peek and smiled? Not my tank lol Maybe make the timeout variable? SO the guys that think it's too long or too short and bitch can adjust it with a slider.

Dunno, just throwing out ideas...

Also, I have a question:
As the whole game is server based, as opposed to client based, that severely limits us from doing such fancy things as meshing or detection of closest enemy and always aiming at him, etc... correct?
 
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As the whole game is server based, as opposed to client based, that severely limits us from doing such fancy things as meshing or detection of closest enemy and always aiming at him, etc... correct?

We can (and have) meshed the full terrain of all maps, but the client doesn't know where enemy tanks are until they get spotted. Ergo, we can't do any predictions about where enemies will pop up; we'll always have to respond to enemies appearing, rather than planning ahead.
 
Can we aim at the next local hotspot? At least it would be aiming in the general direction it was moving.

Also, it appears to be the only one working on this bot so I'm trying to use kid gloves, lol, but..... can we get patch notes on the bot so we know whats changed?

Punch me if I get annoying ;-) Kick loves me though! =D
 
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