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TarasBulba

Community Developer
Joined
Apr 27, 2015
Messages
794
Reaction score
25
Code:
1.3.3.144
* Disabled safe zerg mode in rifts while the conduit is active
* Fixed an issue with keywarden coroutine would get stuck when it couldn't find the keywarden after exploring the entire map
* Rift experience tracker now includes the time spent in town, xp/hr should be more accurate.

Removed the conduit zerg for rifts since it looks like causing problems for many builds. I might add it later as an option.

The new version is available for download at

https://www.thebuddyforum.com/demonbuddy-forum/plugins/adventurer/225946-plugin-adventurer.html
 
Super nice work, keep it up!
I will give it a try later and report back.
 
Thank you! about to try this. does this adress the issue of "the spot" in act 2 that most people get stuck when running the key wardens?
 
Thank you! about to try this. does this adress the issue of "the spot" in act 2 that most people get stuck when running the key wardens?

Unfortunately, that's doesn't seem like an Adventurer issue. Navigation is DB's job and unstucking is handled by Trinity.
 
Yay, TarasBulba: I've not updated Adventurer for quite some time because I'm waiting for you to add the experience pool code i wrote. Would you mind? It should be fairly quick and I hear there's a beer waiting for you :cool:
 
Keep up the good work sir!
Updated and running, if i encounter any issue i'll report back :)
 
Yay, TarasBulba: I've not updated Adventurer for quite some time because I'm waiting for you to add the experience pool code i wrote. Would you mind? It should be fairly quick and I hear there's a beer waiting for you :cool:

It's not that simple to add it, I have to create a config option for that for the people who doesn't want to run it and test it a lot because it's easy to break the plugin. There are many bugs I'm aware but couldn't reproduce, so the code working for you doesn't mean it will work for everyone. I have other codes that are provided by other people, like split mode bounties and a follower mode for Adventurer. But I cannot add them yet because I have to think the other 100.000 people using the plugin :)

That doesn't mean I'll not add it, just not yet.
 
It's not that simple to add it, I have to create a config option for that for the people who doesn't want to run it and test it a lot because it's easy to break the plugin. There are many bugs I'm aware but couldn't reproduce, so the code working for you doesn't mean it will work for everyone. I have other codes that are provided by other people, like split mode bounties and a follower mode for Adventurer. But I cannot add them yet because I have to think the other 100.000 people using the plugin :)

That doesn't mean I'll not add it, just not yet.

Of course, I'm just trying to encourage you :) And my setup is running like clockwork, so I'm just cruising for now. Keep up the good work!
 
It's not that simple to add it, I have to create a config option for that for the people who doesn't want to run it and test it a lot because it's easy to break the plugin. There are many bugs I'm aware but couldn't reproduce, so the code working for you doesn't mean it will work for everyone. I have other codes that are provided by other people, like split mode bounties and a follower mode for Adventurer. But I cannot add them yet because I have to think the other 100.000 people using the plugin :)

That doesn't mean I'll not add it, just not yet.

Thanks Taras for the amazing work. I am one of the simple follow user that use 4 bots at the same time. Maybe it's a good idea to separate the Adventurer for us? So there will be a normal Adventurer for people botting solo, and one for multi-bot users?

Wishlist on the Multi-Adventurer:
1) Split Bounty
2) Group High Greater Rift, follower staying close to heal monk and never combat when it's too far away from heal monk.
3) Items sharing and dropping, option to drop rares to one of the bot, or drop legs for one of the bot to ID then drop it back to main bot.
 
Last edited:
Code:
1.3.3.144
* Disabled safe zerg mode in rifts while the conduit is active
* Fixed an issue with keywarden coroutine would get stuck when it couldn't find the keywarden after exploring the entire map
* Rift experience tracker now includes the time spent in town, xp/hr should be more accurate.

Removed the conduit zerg for rifts since it looks like causing problems for many builds. I might add it later as an option.

The new version is available for download at

https://www.thebuddyforum.com/demonbuddy-forum/plugins/adventurer/225946-plugin-adventurer.html


I have a tiny feature request for neph rifts - is it possible to switch to full explore mode if super-map is generated? you know open map with full of rares/champs? WIll be very useful for DB farming
 
With all the updates, specially with the blood shard spending in Trinity... things are working smoothly now. I'll report if anything funny shows up :)

Thanks!
 
As expected, new version is a 10/10, will never get tired of saying thanks man!
Wish i didnt live in a 3rd world country so i could buy you some beer u.u
 
Yay, TarasBulba: I've not updated Adventurer for quite some time because I'm waiting for you to add the experience pool code i wrote. Would you mind? It should be fairly quick and I hear there's a beer waiting for you :cool:

I'm farming pools by hand then staring the bot to grift, the exp bonus is amazing... u mind sharing what u did for the bot to farm pools first?

Would be awesome, thanks!
 
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