Angully
Member
- Joined
- Sep 19, 2010
- Messages
- 764
Hello Buddies
This file is my personal Item Filter i will be expanding on it further.
Currently it picks up.
Items with Prefix and Affixes that are ILVL 60+ and the top tier ones that dont require ILVL60
WARNING!! This will still pick up rares that are considered JUNK vendor items and stash them until i work out better stat weightings however if a rare doesn't have at least 1 maxed stat group it will not pick it up
STAT GROUPS
For anyone who doesn't understand a stat group is a ILVL based group for stats here is an example of stat groups
ILVL PREFIX/AFFIX STAT WEIGHT
1-17 Base Physical Damage Reduction Rating 3 to 10
18-29 Base Physical Damage Reduction Rating 11 to 35
30-43 Base Physical Damage Reduction Rating 36 to 60
44-56 Base Physical Damage Reduction Rating 61 to 138
57-70 Base Physical Damage Reduction Rating 139 to 322
71+ Base Physical Damage Reduction Rating 323 to 400
This filter will only pick up items from the 57+ Group [Until maps are integrated into the bot]
INSTALLATION
Drop this file into EXILEBUDDY > SETTINGS > ITEMFILTER and let it overwrite the default one.
View attachment StaticItemFilter.zip
Enjoy and please give thanks to PUSHEDX and the other devs for working so hard on this project
P.s. Any suggestions and feedback are welcomed
-Angully
1.0 Basic Filter
1.1 Added Prefix Filtering
1.2 Added Specified Filter for Boots, Gloves, Helmets, Chests, Shields
1.3 Added Resistances
1.3 Added Filter if item has +3 to gems
1.4 Added Gem List
ExplicitStat BaseChaosDamageResistancePct Value >= 26 Optional Group 1
ExplicitStat BaseLightningDamageResistancePct Value >= 36 Optional Group
ExplicitStat BaseFireDamageResistancePct Value >= 36 Optional Group 1
ExplicitStat BaseColdDamageResistancePct Value >= 36 Optional Group 1
ExplicitStat BaseResistAllElementsPct Value >= 15 Optional Group 1
Energy Shield Settings
ExplicitStat BaseMovementVelocityPosPct Value >= Maximum Available before maps.
ExplicitStat LocalEnergyShield Value >= Maximum Available before maps.
ExplicitStat LocalEnergyShieldPosPct Value >= Maximum Available before maps.
Evasion Settings
ExplicitStat BaseMovementVelocityPosPct Value >= Maximum Available before maps.
ExplicitStat LocalBaseEvasionRating Value >= Maximum Available before maps.
ExplicitStat LocalEvasionRatingPosPct Value >=Maximum Available before maps.
Armour Settings
ExplicitStat BaseMovementVelocityPosPct Value >= Maximum Available before maps.
ExplicitStat LocalBasePhysicalDamageReductionRating Value >= Maximum Available before maps.
ExplicitStat LocalPhysicalDamageReductionRatingPosPct Value >= Maximum Available before maps.
Health Settings
ExplicitStat BaseMovementVelocityPosPct Value >= Maximum Available before maps.
ExplicitStat BaseMaximumLife Value >= Maximum Available before maps.
Magic Find Settings
ExplicitStat BaseItemFoundRarityPosPct Value => Maximum Available before maps.
TotalStat BaseItemFoundRarityPosPct Value => Maximum Available before maps.
Evasion + Energy Shield Settings
ExplicitStat LocalEvasionAndEnergyShieldPosPct Value >= Maximum Available before maps.
ExplicitStat LocalEnergyShield Value >= Maximum Available before maps.
ExplicitStat LocalBaseEvasionRating Value >= Maximum Available before maps.
Armour + Evasion Settings
ExplicitStat LocalArmourAndEvasionPosPct Value >= Maximum Available before maps.
ExplicitStat LocalBaseEvasionRating Value >= Maximum Available before maps.
ExplicitStat LocalBasePhysicalDamageReductionRating Value >= Maximum Available before maps.
Energy Shield + Armor Settings
ExplicitStat LocalArmourAndEnergyShieldPosPct Value >= Maximum Available before maps.
ExplicitStat LocalBasePhysicalDamageReductionRating Value >= Maximum Available before maps.
ExplicitStat LocalEnergyShield Value >= Maximum Available before maps.
I will end up doing more but im done for today my next plan is set up Resistance based pickups.
Suggestions on alterations are welcomed and feedback is highly appreciated
This file is my personal Item Filter i will be expanding on it further.
Currently it picks up.
Items with Prefix and Affixes that are ILVL 60+ and the top tier ones that dont require ILVL60
WARNING!! This will still pick up rares that are considered JUNK vendor items and stash them until i work out better stat weightings however if a rare doesn't have at least 1 maxed stat group it will not pick it up
STAT GROUPS
For anyone who doesn't understand a stat group is a ILVL based group for stats here is an example of stat groups
ILVL PREFIX/AFFIX STAT WEIGHT
1-17 Base Physical Damage Reduction Rating 3 to 10
18-29 Base Physical Damage Reduction Rating 11 to 35
30-43 Base Physical Damage Reduction Rating 36 to 60
44-56 Base Physical Damage Reduction Rating 61 to 138
57-70 Base Physical Damage Reduction Rating 139 to 322
71+ Base Physical Damage Reduction Rating 323 to 400
This filter will only pick up items from the 57+ Group [Until maps are integrated into the bot]
INSTALLATION
Drop this file into EXILEBUDDY > SETTINGS > ITEMFILTER and let it overwrite the default one.
View attachment StaticItemFilter.zip
Enjoy and please give thanks to PUSHEDX and the other devs for working so hard on this project
P.s. Any suggestions and feedback are welcomed
-Angully
1.0 Basic Filter
1.1 Added Prefix Filtering
1.2 Added Specified Filter for Boots, Gloves, Helmets, Chests, Shields
1.3 Added Resistances
1.3 Added Filter if item has +3 to gems
1.4 Added Gem List
ExplicitStat BaseChaosDamageResistancePct Value >= 26 Optional Group 1
ExplicitStat BaseLightningDamageResistancePct Value >= 36 Optional Group
ExplicitStat BaseFireDamageResistancePct Value >= 36 Optional Group 1
ExplicitStat BaseColdDamageResistancePct Value >= 36 Optional Group 1
ExplicitStat BaseResistAllElementsPct Value >= 15 Optional Group 1
Energy Shield Settings
ExplicitStat BaseMovementVelocityPosPct Value >= Maximum Available before maps.
ExplicitStat LocalEnergyShield Value >= Maximum Available before maps.
ExplicitStat LocalEnergyShieldPosPct Value >= Maximum Available before maps.
Evasion Settings
ExplicitStat BaseMovementVelocityPosPct Value >= Maximum Available before maps.
ExplicitStat LocalBaseEvasionRating Value >= Maximum Available before maps.
ExplicitStat LocalEvasionRatingPosPct Value >=Maximum Available before maps.
Armour Settings
ExplicitStat BaseMovementVelocityPosPct Value >= Maximum Available before maps.
ExplicitStat LocalBasePhysicalDamageReductionRating Value >= Maximum Available before maps.
ExplicitStat LocalPhysicalDamageReductionRatingPosPct Value >= Maximum Available before maps.
Health Settings
ExplicitStat BaseMovementVelocityPosPct Value >= Maximum Available before maps.
ExplicitStat BaseMaximumLife Value >= Maximum Available before maps.
Magic Find Settings
ExplicitStat BaseItemFoundRarityPosPct Value => Maximum Available before maps.
TotalStat BaseItemFoundRarityPosPct Value => Maximum Available before maps.
Evasion + Energy Shield Settings
ExplicitStat LocalEvasionAndEnergyShieldPosPct Value >= Maximum Available before maps.
ExplicitStat LocalEnergyShield Value >= Maximum Available before maps.
ExplicitStat LocalBaseEvasionRating Value >= Maximum Available before maps.
Armour + Evasion Settings
ExplicitStat LocalArmourAndEvasionPosPct Value >= Maximum Available before maps.
ExplicitStat LocalBaseEvasionRating Value >= Maximum Available before maps.
ExplicitStat LocalBasePhysicalDamageReductionRating Value >= Maximum Available before maps.
Energy Shield + Armor Settings
ExplicitStat LocalArmourAndEnergyShieldPosPct Value >= Maximum Available before maps.
ExplicitStat LocalBasePhysicalDamageReductionRating Value >= Maximum Available before maps.
ExplicitStat LocalEnergyShield Value >= Maximum Available before maps.
I will end up doing more but im done for today my next plan is set up Resistance based pickups.
Suggestions on alterations are welcomed and feedback is highly appreciated
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