This may have been suggested before, but I couldn't find it. Right now you have to specify the difficulty level for game creation in the script, but you specify the monster power in the DB gui. Why not have them both adjustable? A lot of us use versions of Ciggarc scripts for leveling, but that requires keeping different copies of each one. You could put in a slider next to MP that lets you adjust from normal to inferno, and one extra place to let the script decide (default so as to not break things). This value would override the difficulty parameter in the script.