I would like a keep-highest-nnn transfer rule added that uses IV%-multiplied-by-LVL as the metric to rank Pokémon with when deciding which ones to keep or transfer.
Using only IV or only CP isn't good enough since it is the combination of both IV and CP that indicates the best Pokémon for gym fighting, but CP isn't normalized well enough across individuals with different attack moves to merely multiply it by IV for ranking purposes.
IV is a combination of attack, defense and stamina values for a Pokémon and cannot be changed by powering up or evolving, where the higher the numbers are to the maximum of 15, the better for gym fighting all else being equal.
LVL is proportional to how close a Pokémon is to being powered up to the highest CP it can be for the player's current XP level so also results in higher CP numbers for a given Pokémon species. LVL is basically a normalized CP-perfection number.
Multiplying the two numbers together would give a combined metric for how perfect a Pokémon is for it's attack stats and how close to being perfectly powered up it is. These are exactly the Pokémon I want to keep, but now I manually have to mark them all as favorites to keep a high-IV check from throwing away a high-CP Pokémon just because its IV is a little lower which is the problem with all such highest-rules at the moment in my opinion.
For my purposes, IV% multiplied-by LVL could replace Highest-IV-and-CP (whatever it actually does, which is clearly not right), but if highest-IV-and-CP ever gets done correctly, maybe that is what some people would prefer, so my request is merely add IV-times-LVL as another "highest nnn" rule to the logic criteria.
Using only IV or only CP isn't good enough since it is the combination of both IV and CP that indicates the best Pokémon for gym fighting, but CP isn't normalized well enough across individuals with different attack moves to merely multiply it by IV for ranking purposes.
IV is a combination of attack, defense and stamina values for a Pokémon and cannot be changed by powering up or evolving, where the higher the numbers are to the maximum of 15, the better for gym fighting all else being equal.
LVL is proportional to how close a Pokémon is to being powered up to the highest CP it can be for the player's current XP level so also results in higher CP numbers for a given Pokémon species. LVL is basically a normalized CP-perfection number.
Multiplying the two numbers together would give a combined metric for how perfect a Pokémon is for it's attack stats and how close to being perfectly powered up it is. These are exactly the Pokémon I want to keep, but now I manually have to mark them all as favorites to keep a high-IV check from throwing away a high-CP Pokémon just because its IV is a little lower which is the problem with all such highest-rules at the moment in my opinion.
For my purposes, IV% multiplied-by LVL could replace Highest-IV-and-CP (whatever it actually does, which is clearly not right), but if highest-IV-and-CP ever gets done correctly, maybe that is what some people would prefer, so my request is merely add IV-times-LVL as another "highest nnn" rule to the logic criteria.