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Actionmanager.LastSpell.Name

Ichiba

New Member
Joined
Jun 14, 2014
Messages
258
What determines whether Actionmanager.LastSpell.Name actually contains the last ability name, and how long it holds it for? After some spells it contains the correct ability name. Many other abilities don't change it at all, eventually causing it to fall back to "EmptySpell" after like 10 seconds. I'd like to start writing a Rogue/Ninja routine, but I'm not sure if I can rely on this to keep from breaking combo and ninjutsu chains.
 
Its a misnomer, it should really be called LastComboSpell
 
Its a misnomer, it should really be called LastComboSpell
Okay, that's what it seemed like, but I was getting kind of thrown off because stuff like Heavy Shot shows up in there too. I wanted to make sure I wasn't missing something and wasn't wrong in assuming that all the Ninja combo spells and mudras will be in there. Thanks.
 
Just to be clear, please have the following abilities in there:

Spinning Edge
Gust Slash
Shadow Fang
Dancing Edge
Aeoilian Edge

Ten
Chi
Jin
Ninjutsu

Thanks :)
 
We only read the data that is provided by the client. If it doesn't set the spell id then there's nothing we can do about it.
 
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